Category: Medium Group

Icebreakers for medium groups. The following games work really well for a group size of 5-10 people. Check them out!

  • Collaborative Drawing

    Combine your artistic talents together to create the ultimate drawing without seeing what others have added before you!

    This icebreaker game is good for ages 10 and over. Collaborative Drawing must be played with a minimum of 4 people.  There is no maximum amount preferred.  If groups get unmanageable, subdivide into smaller sized groups.

    To play this game you are going to need the following items:

    1. Paper for all participants
    2. Writing utensils for everyone
    3. A timer or stopwatch

    Setup for Collaborative Drawing

    You won’t need to set anything up prior to starting this game!

    How to play Collaborative Drawing

    1. Distribute paper and writing utensils to everyone that will be playing. Make sure that the players are sitting in some sort of orderly fashion such as a circle or in straight lines.
    2. Instruct each person to fold their paper into four equal sections, as you would fold a letter. They should then unfold the paper so that it is flat again.
    3. Players are then told to draw a head for their drawing in the uppermost section. It doesn’t matter what kind of head they draw or where on the upper section it is, as long as the neck connects to the top of the second section on the paper.
    4. Instruct players to fold their paper over in order to hide the head they drew, leaving only the very bottom of the neck showing to help the next player in their drawing.
    5. All players pass their folded papers to their left and accept the paper being handed from their right side. Each time a new paper is given to each player, they must draw the missing section, connecting it to the other person’s previous section without actually looking to see what it looks like. This process will be repeated for all three of the other remaining sections: torso, legs, and feet. Make sure that all the players know to leave the very bottom of their drawing visible so that the next person can continue on. Each section should be timed to avoid spending too long on this game.
    6. Once the drawings are all completed, open up the papers and check out the crazy creatures or people that are featured there!

    Winning the game:

    This game should be used as a fun icebreaker. There is no way to win or lose the game. Its purpose is just for people to get together and have some funny drawing crazy creatures!

  • Animal Sounds

    Find the other person in the room with the same animal as you by making the noise your assigned animal makes!  Animal Sounds is a very simple icebreaker that gets people to act as animals to and find other of the same animals just by listening and making the specific animal sounds!

    This icebreaker is good for kids aged 6 and up.  Unless folks are young at heart, it is not as ideal for adults above 25 years old due to its animal silliness!  Animal Sounds is best for larger groups of 15+ people.

    Materials needed

    To play the Animal Sounds icebreaker, you will need:

    • Pieces of paper
    • 1 pen or pencil
    • Fabric blindfolds for each player in the game

    How to set up the game:

    Prepare the papers ahead of the game. Cut or tear the sheets of paper into small pieces. Write different types of animals that make distinctive sounds on each paper, making sure to duplicate each animal at least once. You should end up with lots of small papers with pairs of animals listed.

    How to play:

    1. Give each player a piece of paper with an animal listed. Make sure you only hand out an animal whose pair is given to someone else. Instruct players not to reveal what their animal is and to keep it a secret.
    2. Blindfold each player. Ask all the players to find their match, the other person with the same assigned animal as them, by only using the sounds which their animal makes. Players cannot speak, remove the blindfolds, or perform any actions other than moving around the room.
    3. Watch as the players try to find their matches. As different pairs of people find the correct match, check the papers they have to make sure they are actually the same animal. If not, send them back to the group to keep looking. Those who have found their pair should remove themselves from the game area to avoid further confusion. If time is a constraint, use a timer or stopwatch to make sure the game lasts for only a set amount of time.
    4. Make the game more interesting by choosing a wide variety of exotic animals and “common” animals that most people would know such as lions, baboons, blue whales, camels, elephants, and otherwise. The more variety, the more fun is had by players as they listen to the crazy noises going on around them!

    Winning the game:

    This is an icebreaker game that doesn’t necessarily have winners and losers. If you’d like to add a competitive edge to it you can rank players based on who finds their match first and give our rewards to the top 3 pairs.

  • Categories (or Similarities) Game

    Each team must find a certain amount of things they all have in common (similarities) before the other teams in this simple competitive icebreaker game.  It’s best for ages 8+.  It works great for medium sized groups, or even really large groups of 20+ people if you split into smaller sized groups.

    Materials needed

    You won’t need anything to play this game. If you’d like to make things more official, you can use a piece of paper and a writing utensil for each team to record their similarities on, although this is not necessary.

    How to set up the Categories (or Similarities) game:

    No setup is necessary to play the Similarities game!

    How to play:

    1. Divide your group up into separate teams of about 5 people each. Ideally you should end up with at least 4 different teams with a minimum of 4 people per team.
      Tip: Try to make teams of people that are not already close with each other. This makes the game more fun and serves as a great icebreaker for people to get introduced to one another!
    2. Instruct each team to talk amongst themselves and find out at least 6 things that every single group member has in common with the other members.
      Tip: You might consider not allowing teams to use simple things like physical height, hair color, current clothing items worn, etc. Limiting the similarities to non-physical things helps people to learn more about each other and engage in active, more meaningful conversations that will promote inclusion and lasting connections between team members.
    3. This game is played as a race and each team is competing to come up with their 6 similarities before the others. The game ends once every team has come up with 6 things they have in common, or once the time set aside for the game has expired.
    4. Alternative: If you’d like to play a quicker alternative, you can assemble the whole group and instruct them to form teams based on categories of things that they all have in common. This can include anything from favorite colors to least favorite movies and beyond. In this alternative, you can set the minimum size for each team in order for the activity to be over.

    Winning the game

    The winner of the regular version of the game is the team that most quickly identifies 6 similarities they all share. In the alternative game there is no real winner and it is used as a simple and quick icebreaker game for large groups.

  • Name Aerobics

    Name Aerobics is a simple icebreaker to help group members introduce themselves in a fun and energetic way!  You can think of it was a name memorization activity with a touch of aerobics.  It’s good for players ages 10+.  This activity works best with medium or large sized groups of 6+ people each.

    Materials required

    There are no required materials to play this game. You can play it anywhere with just the members of the group!  Indoors (such as in a classroom) may be the most ideal place to play.

    How to set up the game

    The ideal setup is to have all group members standing in a circle, but you can also have the individuals take turns coming in front to introduce themselves. Placing people in a circle may help those who are shy to feel easier about participating. This is the only setup needed for the game to be played.

    How to play Name Aerobics

    1. Ask for someone to volunteer to go first, or you as the host can start off the activity. The first person can either go to the center of the circle or else stay where they are, depending on your preference as the host.
    2. Ask the person to introduce themselves by their first and last name, but instruct them to make some sort of movement or do an action for each syllable of their name. For example: The name “Jonathan Smith” (Jon-a-than Smith) would require that person to make four distinct movements of their choice.
    3. Have each person in the group repeat the person’s name while also mimicking the actions they performed. Have the person repeat their name and actions as many times as it takes for most of the group to get it right before moving on to the next participant.
    4. The person to the right of the one making the introduction should go next until all participants have introduced themselves with a name and simultaneous actions.
    5. (Optional): After everyone has introduced themselves, quickly go through the group members from the first person again to make sure everyone remembers the names of the others.

    Winning the game

    This is an icebreaker game meant to help people become more familiar with each other; therefore, there are no winners and losers. If you want to create a competitive element, you can have a contest at the end to see who remembers the most combinations of names and “aerobics” that were performed. The one who can recite the most names and perform the correct movements is the winner.

  • Memorable Catchy Names

    Memorable Catchy Names is one of the simplest icebreakers you can play, but it’s short and sweet!  And it might be one of the most efficient ways to get to know other people better in an amusing way.  The game involves going around in a circle, so it probably works best in a small or medium sized group.

    Setup for Memorable Catchy Names

    No set up is necessary!  This icebreaker works great in a classroom or indoors.

    Playing Memorable Catchy Names

    Get into a circle.  Instruct everyone to think about an adjective to describe themselves.  The adjective should start with the same letter as their first name.  For example, “Funny Fred,” or “Powerful Paul,” or “Clever Charlene.”

    Have each person go around and announce their new name for the rest of the day.  If you wish to make it a memory based activity, have each person introduce themselves, and then have each person afterwards introduce themselves plus everyone before them.  The last person must try to introduce everyone in the room!

  • Electric Current Game

    How about a fun game that involves fast reflexes?  There are two teams — everyone is holding hands.  Can your team squeeze hands and send an “electric current” faster than the other team?

    This game works great as a camp or youth retreat icebreaker, or as a large group activity (more than 50 people).  It can be played indoors or outdoors.  The activity is relatively short (about 5-10 minutes) to play.

    The Electric Current Game (also called the Electricity or Pulse game) is a game that resembles two fast moving electric currents!

    Setup

    Nothing much is needed to prepare this game, except a small coin (like a quarter) and two small objects (such as a paper cup or foam ball) that can be grabbed.  Place each object at the end of both lines.  Arrange everyone into two long lines of people, approximately equivalent in length.  Have everyone hold hands as a chain, with everyone facing forward in the same direction.

    Playing the Electric Current Game.

    Ask all players to close their eyes, except for the two people at the front of the chain.  This game is to be played silently.  At the start of each round of gameplay, the facilitator does a coin toss.  Whenever “heads” is showing, the facilitator simultaneously lightly taps the shoulder of both team leaders and the “electric current” begins.  The two people at the front of each team squeezes the hand of the next person in the chain as fast as they can.  The next player who received the hand squeeze then also squeezes the next person in the chain, rapidly continuing to “pass the electricity” down the team.  The first team who grabs the object (the paper cup or foam ball) at the end of the chain is the winner.  As facilitator, it is important to flip the coin slowly and wait several sections between flips.  If someone grabs the object but there was no “heads” coin toss, that team loses a point.

    You may change up the team order after each round if desired.  Play continues for several rounds.  The winning team is the one that gets six points first.

  • Human Rock Paper Scissors

    Human Rock Paper Scissors is a fun, quick ice-breaker that can be used for a medium-sized group of people. Many are familiar with the classic hand game, rock-paper-scissors, each of which conquers one another depending on the combination. This game is a play on the game, but requires people to get on their feet, move, and act as a team, rather than an individual.

    This ice-breaker is especially fun because it can be tailored to many different themes and variations.

    Setup for Human Rock Paper Scissors

    As a large group, decide a full-body pose that will signify each element (e.g. Rock – each person of one group will bend down and hug their knees and curl into a ball so they look like a rock, Scissors – each person of one group will stand with legs shoulder-width apart and both arms up and hands behind the head so they look like a scissor).

    Playing Human Rock Paper Scissors 

    After the poses are decided, break participants into two groups. For each round, each group will need to do one of the poses (everyone in each group will need to do the same pose). Each group will have 5 minutes to strategize. Once all of the groups have their poses ready, a facilitator will have the two groups face each other and count down from three (e.g. three….two…one….SHOOT). On “SHOOT” each group will need to strike one of the three poses. Rock beats Scissors, Scissors beat Paper, and Paper beats Rock. You can play however times you’d like. Best out of 5 rounds is a good number for a medium sized group.

    If you want to try some different themes of this game you can try some of the following themes or make up some of your own!

    • Lord of the Rings – Hobbit, Elf, Orc (Orc beats Hobbit, Elf beats Orc, Hobbit beats Elf)
    • Schools – Stanford, Cal, USC (Stanford beats USC, Cal beats Stanford, USC beats Cal)
    • Super Heroes – Batman, Spiderman, Green Lantern (Spiderman beats Batman, Batman beats Green Lantern, Green Lantern beats Spiderman)
    • Disney Villains – Maleficent, Ursula, Jafar (Maleficent beats Ursula, Ursula beats Jafar, Jafar beats Maleficent)

    This is a very fun activity that’s quick, high-energy and requires no pre-activity prep.

  • Categories

    The Categories Game tests your ability to pull names of people and places, and other words, from your memory while under pressure in this simple quick-thinking game. Great for car journeys, and it can also be played as a drinking game (of course, only if you are of the proper age).

    4 to 10 is a good number of players for Categories. It can be played with more, though gaps between each player’s turn will become longer. Split into two groups if needed.

    With pen and paper

    Each player is given a pen and a sheet of paper.

    • A category is chosen. Just for example: names of counties, last names of celebrities, makes of car, or names of films.
    • A letter of the alphabet is chosen. The letters Q, U, V, Z, Y or Z can make the game too challenging, and mental blocks in this game will cause frustration and boredom, which is why those letters were removed from the dice in the similar game called Scattergories.
    • Set a countdown timer for one minute.

    Aim

    • The goal of the game is to score points by writing words that start with the given letter and fit into the given category.
    • You are rewarded for originality: a word is only worth points if other players have not also thought of it.

    Play

    • Start the timer.
    • Everyone spends the next minute writing down as many valid words (those that fit the category and start with the correct letter) as they can think of.
    • When the timer ends, everyone stops writing immediately.
    • Each player reads through their list of words out loud. If one of their words was also written by another player, that player should say so. That word scores no points for either player. Every word that only appears one one players list scores one point for that player.
    • If anyone thinks a word does not fit the category, all players can vote on whether to accept the word or cross it off. In the case of a tie, the word is disqualified.
    • The player with the most points wins.

    Without Pen and Paper

    This simpler variation removes the need for a pen and paper, or for points scoring. Instead, players take it in turn to give a valid answer, and if they take too long to think of one they are eliminated, or take a forfeit.  This version is great at times that you cannot write, such as during a car journey.

    Play

    • Everyone gathers into a circle.
    • Decide on a category and a letter of the alphabet, as above.
    • In clockwise order, starting with a random player, each player must give one valid answer.
    • If a player cannot think of any, or takes more than five seconds to give an answer, they are eliminated from the game.
    • A new category, letter, or both are decided upon, and a new round begins starting with the player to the left of the eliminated player.
    • The last player standing is the winner.

    Instead of eliminating a player, you can have them take a drink. It won’t improve their ability to give an answer in the next round, though!

  • Wink Murder

    Wink Murder is a fun party game in a secret “killer” winks at people in the eye in order to get them eliminated.  Try to identify who the wink murderer is before he murders everyone!

    Setup for Wink Murder

    This game requires no special materials at all, making it a very convenient game to play.  It can be played both outdoors and indoors.  Also, no materials are required to be purchased.  The only step required is to get everyone together and to have them arranged in a circle.   This game works best when there are at least ten people, but no more than thirty, as the game may take too long.

    Playing Wink Murder

    Each round, you need a way to determine who is to be the “wink murderer.”  You can use a moderator who secretly picks a person while everyone’s eyes are closed, or you can deal each person a card from a deck of cards and pick a card like the Joker to represent who is the wink murderer for the round.

    Once a wink murder has been selected and everyone is ready to play, the game begins.   Everyone stands up and wanders around the room, making conversation.  Each person must make eye contact with each other.  The wink murderer must try to wink at other people.

    If a person receives a wink from the murderer, that person must “die” by falling to the ground dramatically (in a funny way, such as clutching one’s heart or gasping with loud noises).  He or she is allowed to wait a few seconds in order to make it harder to tell who the murderer is.  The dead person must leave the game and play resumes.  If a living person thinks that he or she knows who the murderer is, he or she can raise their hand and say “I accuse!”  Another person must “second” the accusation.  If there is a second, the accuser yells the name of the person they suspect is the murderer.   The accused must say “yes” (they are the murderer) or “no” (they are innocent).   If correct, the the murder has been successfully caught and the round is over (a win for the people).  If the accusation is incorrect, the accuser must leave the game as penalty.  Alternatively, the group may gain a “strike” for a wrong accusation, with the third strike being a loss for the people.  The game continues until the killer is identified or there is only one mingler left.

    An optional rule for the game is that there is no talking.
  • Identity Circles

    Identity Circles

    Identity Circles / Value Circles

    Identity Circles (also known as Identity Cards or Value Circles) is a deeper get-to-know-you game, during which you will have an opportunity to discuss with many friends the values that make up your identity and how you prioritize them in your life. For this activity, you will be paired up with several different people, the number depending on how many people are in your group.

    The activity works best in even numbers, as pairing requires. To begin, divide your group in half and create two concentric circles (one inner circle and one outer circle). The people in the outer circle should face inside, and the people in the inner circle should face outside. Each inner circle person will pair up with an outer circle person. You can stand, sit on the floor, or use chairs for this activity; whatever is most convenient.  This game works best indoors.

    Setup for Identity Circles/Value Circles

    Purchase several index cards, enough for each participant to have ten index cards (for example, if you have sixteen players, you need at least 160 cards). Also purchase pens so that each participant has one to use.

    Instructions for How to Play

    Hand out the index cards and pens to each participant. Ask the participants to think about their values and what makes up their identity. Instruct them to write one value on each index card. They should have written down 10 values in total. Some examples of categories that can be useful for identifying values:

    • Race (e.g. Hispanic, Asian, Black, Caucasian, etc.)
    • Religion (e.g. Muslim, Christian, Athiest, etc.)
    • Occupation (e.g. Engineer, Artist, Student, Teacher, Doctor, unemployed, etc.)
    • Family (e.g. sister, brother, mother, father, daughter, son, etc.)
    • Traits (e.g. athletic, musical, artistic, analytical, creative, funny, etc.)
    • Activities (e.g. sports, cooking, comic books, making movies, etc.)
    • Health (e.g. healthy, immobile, mobile, depressed, diabetic, etc.)
    • Socio-economic (e.g. wealthy, middle-class, financially struggling, etc.)

    Once everyone has their values written down, have the participants share with their first partner why they chose to write down the values they did. After sharing for 5-7 minutes, ask all participants to rip up one of their cards. This part of the activity gives participants an opportunity to reflect on how they prioritize their values. Ripping up the card should help the participant imagine living without that part of their identity.   After the participants rip up one card, the outer circle will rotate one partner to the right. Everyone should have a new partner now. Have the new pairs discuss why they ripped up the card they ripped up.

    Continue this process until all participants are each left with one card — their most important value.

    Optional instructions: Have each person create values cards and try to order them from most important to least important.  Have each person share these values with each other and explain each one, without destroying the cards.

    This is a very easy, low-maintenance group activity that requires little preparation and can work for as small as 8 people to as large as 50 people. This activity is also good to help encourage people to share deeply with others with whom they would not otherwise share.