Category: Team building

Team building icebreakers. Teambuilding games and activities can be valuable for all corporate training, teams that work together, camps, youth groups, churches, and other situations where good teamwork and improved communication are essential. They’re often challenging — in a good way!

  • Icebreaker Questions

    Icebreaker Questions is our list of over 20 great questions that you can ask people to help them feel more included — part of a group or team.  These questions are fun and non-threatening. You can use them as an icebreaker activity for meetings or classrooms, written on notecards and adapted for other games, or simply as a fun activity to help people get to know each other better. These are actually a great way to build initial trust and eventually even intimacy — for example, on a first date!

    Instructions for Icebreaker Questions

    A great way to help people open up is to ask them fun questions that allow them to express their personality or interesting things about them.  Here is a list of twenty safe, useful icebreaker questions to help break the ice:

    1. If you could have an endless supply of any food, what would you get?
    2. If you were an animal, what would you be and why?
    3. What is one goal you’d like to accomplish during your lifetime?
    4. When you were little, who was your favorite super hero and why?
    5. Who is your hero? (a parent, a celebrity, an influential person in one’s life)
    6. What’s your favorite thing to do in the summer?
    7. If they made a movie of your life, what would it be about and which actor would you want to play you?
    8. If you were an ice cream flavor, which one would you be and why?
    9. What’s your favorite cartoon character, and why?
    10.  If you could visit any place in the world, where would you choose to go and why
    11. What’s the ideal dream job for you?
    12. Are you a morning or night person?
    13. What are your favorite hobbies?
    14. What are your pet peeves or interesting things about you that you dislike?
    15. What’s the weirdest thing you’ve ever eaten?
    16. Name one of your favorite things about someone in your family.
    17. Tell us about a unique or quirky habit of yours.
    18. If you had to describe yourself using three words, it would be…
    19. If someone made a movie of your life would it be a drama, a comedy, a romantic-comedy, action film, or science fiction?
    20. If I could be anybody besides myself, I would be…

    Also check out How Do You Play for Icebreaker Questions. Or, for sillier and more hilarious questions, check out our Funny Icebreaker Questions.

  • Connecting Stories

    Connecting Stories is a fun team-building activity and get-to-know-you game that is all about finding common experiences or themes between people.  This activity works best in small groups of 6-8 people.

    Materials required: Pens and Post-it Notes.  Notecards or other small slips of paper will also work.

    Setup for Connecting Stories

    Have everyone divide into small groups of 6-8 people.  Ensure each table has several post-it notes and pens.  The goal of the game is to connect mini-stories in an interesting way.  Each person must share at least one item that connects to the other mini-stories.  The longer the chain of items that can be created, the better.  Write down a few words on a post-it note to keep track of each part of the story.

    The first player begins by sharing an interesting memory or experience that they have.  For example, one player can say: “One time, I accidentally locked myself out of the house.  So then I spent the entire day at a coffee shop.”

    Any other person can tell a related story that has any similar themes or elements to the previous story.  For example, the next person can say, “I am a total coffee addict.  Every day I drink 3 cups of coffee and it sometimes prevents me from being able to sleep at night.”

    The next player, based upon the previous story shared, can say something related, such as: “I don’t sleep much at night because I play lots of computer games until early morning.”

    Any person can then add to the story, by saying something like, “I also love computer games.”

    To help the group remember each part of the story, write a few words on a post-it note for each part of the story chain.  The more interesting or funny the story, the better.

    At the end of the game, the group with the longest connected chain of stories is the winner.  You may ask the group to share the entire story with the whole group.  This activity is a fun way to get people to share stories, while helping people learn similarities or common interests.

    You can get everything you need (materials and supplies) for Connecting Stories at our online store, powered by Amazon.

     

  • Story Starters Activity

    Story Starters is a good get-to-know-you icebreaker to help people share interesting stories about themselves.  It works in groups of all sizes.  For very large groups, simply have everyone split into smaller groups of 4-6 people.

    Setup for Story Starters

    Setup of this icebreaker is flexible.  Materials required: Oxford 5″x8″ notecards and plenty of ballpoint pens.

    The facilitator can prepare cards in advance, or the following could be written on a chalkboard/whiteboard/Powerpoint slide.

    Write the following sentences, one on each card:

    • “Once upon a time, I…”
    • “My favorite place I ever went to is…”
    • “The silliest thing I ever did was…”
    • “My ideal vacation is…”
    • “The craziest thing I ever did (that I’ll admit to) is…”
    • “If my life were a book, I would title it…”

    You can also come up with many more.

    Distribute these cards to each group (or show these on a chalkboard/whiteboard/Powerpoint on the front of the room).  Within each small group, each group member must choose one Story Starter and begin a story using one of these sentences as a starting point.

    Each group can vote on which story is the most interesting.  The most interesting stories can be shared to the larger group.

    Buy the materials for Story Starters at our online store, powered by Amazon.

  • Newspaper Towers Game

    Compete against other teams to see who can build the largest tower using only one ingredient – newspaper!  Newspaper Towers (also known as Build the Tower) is a great teambuilding activity involves creativity, coordination, and teamwork!

    This activity works best for people ages 8 and up.  It works great for groups of six to fifteen people.

    Materials needed

    • A lot of newspapers — be sure to recycle them!
    • A timer or stopwatch
    • Rolls of scotch tape
    • Measuring tape

    How to set up Newspaper Towers

    Collect as many newspapers as possible in advance and separate them into equal piles. If you know how many people will be there, create 1 pile for each team you will have, but if you don’t know the group size just create equal piles of newspapers with some left over as spares.

    How to play Newspaper Towers

    1. Divide the main group up into teams. Ideal size for each team is between 2 – 4 people. If you are doing this as a team-building exercise, you might consider larger teams to promote healthy communication and interactions, otherwise 4 should be your maximum group size.
    2. Give each group an equal pile of newspaper and a roll of tape. Ensure that you have some spare newspapers in case one team ends up needing them for any reason.
    3. Set your timer for around 5-10 minutes or prepare your stopwatch. On your signal, all teams should go to their newspaper piles and begin working. The goal of the game is to build the largest tower out of only newspapers. Teams can use any sort of design methods they would like as long as only the newspaper is being used and no assistance is given by glue, tape, staples, or anything else.
    4. Once the designated amount of time expires, all teams must immediately stop working on their towers – and hope they stay up! Go around and inspect the towers, being sure to measure each tower to find out which one is the tallest of them all. Also check that only newspaper was used with no other supplies. Any tower that falls over before its height is judged cannot be repaired or built again.

    Winning the game

    The winner of this game is the team that successfully builds the tallest tower using only newspaper and tape. Any tower design is acceptable as well as any building method, as long as the teams are only using the provided supplies of newspaper.  For a harder game, use less (or no) tape.

    Alternatively, you could judge based on a point system that give credit for artistic designs and creativity as well as the height of the tower.

  • Line Up Game

    Line Up! is a fun icebreaker that can be useful for camps, workplace bonding, or other large group events.  Work together as a team to arrange yourselves in a line based on a quality you have that is not obviously apparent. Examples of qualities to arrange to are alphabetically by middle name, chronologically according to birth date, or house number. Younger children could try something easier, such as arranging by height, because they may not all be able to recite the months of the year. This icebreaker starts as chaos, and ends with order as all participants work together to discover the facts they need and arrange themselves accordingly.

    Line Up works best in a large open space where participants can move around freely. This is an icebreaker that is ideal for very large groups because the leadership required scales appropriately with the number of players.  Smaller groups can still use this icebreaker, but the game is not as difficult with under 10 participants. Line Up is an engaging activity that can help group facilitators pinpoint natural leaders that emerge as the game is played, although every participant is an important part of the game.

    Materials

    To play the Line Up icebreaker, you will need:

    • A large open space for participants to move around
    • A list of qualities for the players to line up according to

    How To Play

    1. Call the group to order. Explain the rules of the game and explain the quality that they will line up according to. For example, line up in the order of your birthdays, with January 1 being the furthest to the left and December 31 being the furthest to the right.
    2. Do not help the group or give them hints as to how to organize themselves. Participants may use any objects available in the room to help them if they request them.
    3. When the group believes that the line up is correct, they will start at one end and call off their birthdays. Down the line, every participant will name off their date. The game is won if the line is correct.
    4. If the line is incorrect, give the players another quality to line up to and allow them to try again.

    Tips and Notes

    The tricky part of this game is getting a group of people who don’t know each other to establish leadership. If no one steps forward and starts to make leadership decisions, it will be very difficult for the players to line up. If too many people step forward with opposing leadership strategies, it will be difficult to find cohesion as each leader struggles to get buy in from the rest of the group.

    Line Up works particularly well with groups of people who don’t know each other. In a group that is more familiar with one another, it won’t take long for them to decide the leaders because they have previous experience with each other’s leadership skills.

  • Bigger and Better Game

    Bigger and Better is a team building activity in which teams compete by trading ordinary objects. The winner is the team that ends up with the biggest and best items when time expires.

    This active teambuilding exercise requires six people at minimum, and can support very large groups if the teams are divided evenly. Teams should be about three to six people in size. This game involves interacting with lots of strangers in a public place such as a school campus. Props required include small objects such as paper clips or pens (one for each team). Recommended age is 18 and up. This game can be played with adults and even in corporate settings. When playing with younger people, please be sure to provide proper supervision when necessary.

    Setup for Bigger and Better

    To prepare for Bigger and Better, get several paper clips or some small objects that are low in value. Be sure to have enough to provide one per team.

    Playing Bigger and Better

    Explain the rules to everyone: You will give each team a small object, and their job is to keep trading and upgrading their team’s object to obtain the largest and most valuable item possible. They may not offer anything other than the item they have, and they must stick together as a group. Set a time limit, such as one or two hours, and tell everyone that they must be back in time or else they will be disqualified. Announce that each team’s item will be judged in three categories: size, value, and creativity.

    Divide the group into teams of three to six. Pass out the paper clip (or other small object) to the each group and send them off. When time expires, the judging process begins. Each team presents their item before the entire group. They explain why their item is biggest and best. At the end, choose winners for each of the three categories, or judge the items in any other way you wish. This activity involves good teamwork and creativity as each team coordinates their efforts and decides what strategies they will approach when playing. Camaraderie will be built, and surprises will come out of the activity. Who knows, a group might be able to turn a paper clip into a car! Well, maybe a toy car.

    Be sure to visit our online store for various useful supplies, such as paper clips and items for the Bigger and Better activity.

  • Trust Walk Teambuilding Activity

    The Trust Walk is a popular teambuilding activity that helps people practice trusting each other.  A leader guides his or her blindfolded partner around obstacles using verbal or nonverbal instructions.

    This activity is an active teambuilding activity that requires a great deal of space.  An outdoor setting with some obstacles (but nothing too dangerous!) is ideal.  The recommended group size is: small, medium, or large.  Participants will form pairs.  Materials required include blindfolds and any props that you can set up as minor obstacles.  This activity is for ages 14 and up.

    Instructions for the Trust Walk Teambuilding Activity

    The Trust Walk Activity is an effective team building activity involving leadership and building trust, as blindfolded participants must rely on instructions given to them in order to avoid various obstacles.

    As the faciliator of the Trust Walk Teambuilding Activity, be sure to scout out a safe area in advance.  Safety comes first!  Large fields or the woods may be good places to try.  Minor obstacles (trees, branches, small hills) are okay, but do not play this game in a dangerous environment (for example, anywhere with very steep ledges or sharp protruding objects).  Once you have found a safe, large area, you can prepare additional obstacles if desired (cardboard boxes, balloons, etc.).

    Start in a nearby location.  Ask participants to arrange themselves into pairs.  Instruct one partner to be the guide (navigator) and the other to be blindfolded.  Once the blindfolded partner is ready, slowly spin the person around a few times so that they are unsure which direction they are headed.   Guide the participants to the field with obstacles.  From this point on, the guide should not touch the partner at all, but rely solely on verbal cues (e.g. “In approximately five steps ahead, there will be a tree branch.  Go ahead and step over it slowly.”)

    Remember that the guide is solely responsible for his or her partner’s safety.  He or she try their best to steer their partner away from obstacles.  Valuable lessons can be learned to teamwork and unity.  For example, the guide will learn about the challenge and responsibility of caring for another individual’s well being, while the blindfolded partner learns to trust and rely on another person.

    Reflection of the Trust Walk Activity 

    If desired, ask participants to reflect and share what they learned from this experience.  The following are some sample questions to ask following the Trust Walk team building activity:

    • What was it like to be the “guide,” being fully responsible for the safety of your partner?
    • What do you think was the purpose of this team building activity?
    • Did you have any difficulty trusting your partner while blindfolded? Why or why not?
    • Why is trusting your teammates important?
    • Afterwards, how did it feel when you and your teammate successfully trusted each other to accomplish something challenging?
    • How does this relate to _______ (here you can fill in the blank with the current scenario of the participants, such as class, a sports team, employees working together on a project, etc.)?
  • Frozen T-Shirt Race

    The Frozen T-Shirt Race is an ideal icebreaker game to be played outside on a hot summer day, and is a hit amongst younger players. It’s a true ice-breaker game, as the players will work together to literally break the ice on the t-shirt. The game’s objective is simple—you must thaw out, unfold, and wear a frozen t-shirt. Even though this game might sound easy, it’s a challenge to complete. The Frozen T-shirt Game can be played in groups or each player can receive their own shirt. Setting some restrictions on how the t-shirt can be thawed will make the game more competitive, and then you can really see players getting into it!

    Materials

    • Water
    • Freezer
    • Gallon freezer bags
    • Large t-shirts—the amount depending on the number of players
    • Cooler and ice (optional)

    Set-Up

    • Place each t-shirt in water—about two cups—and then wring it out. Too much water will prevent the t-shirt from thawing in a reasonable amount of time.
    • After the t-shirt has been wrung out, fold it neatly into a square, so that it fits inside the freezer bag. Once the shirt is folded flat, press it to squeeze out the remaining water.
    • Place the shirt in the bag, seal it, and lay the bag flatly into the freezer.
    • If you are playing the game at different location, then use a cooler filled with ice to keep them frozen.

    How to the Frozen T-shirt Game

    • Don’t reveal the game to the players’ prior, so that they will have to come up with the ideas on the spot, without getting an unfair advantage.
    • Assign the teams or individuals and pass out the frozen t-shirts. You don’t want more than 4 or 5 players on one team, as it will get too crowded.
    • The goal is for each player or team to use whatever he or she can to thaw a t-shirt enough to wear it.
    • Whoever gets their t-shirt on first wins! Their body must be completely in the t-shirt including head and arms, so that it’s worn normally.

    Variations

    Set some rules to make the game more challenging, such as:

    • All players must stay in the game area—the game area can be marked off with tape or other marking lines prior to starting.
    • No water or other liquids can be used to thaw out the t-shirt.
    • No machines such as a microwave, heater, dryer, etc. can be used to melt the ice on the t-shirt.
    • No sharp objects can be used on the t-shirt.
    • The t-shirt must remain intact and not destroyed in anyway—no holes, tears, etc.
  • Unique and Shared

    Unique and Shared is a get-to-know-you icebreaker game as well as a team-building activity.  The game helps people see that they have more in common with their peers than they might initially realize, while highlighting their own individual strengths that they can contribute to the group.  Perhaps the icebreaker can help people learn empathy skills.

    An indoor setting is preferable.  Participants will split into groups of about five people, so this activity works fine with medium, large, and even some extra large groups.  Each group of five needs paper and a pen.  This activity is for all ages.

    Instructions for Unique and Shared

    Ask participants to form groups of five people with the people around them.  Pass out sheets of paper and writing utensil.  The first half of the activity is the Shared part.  Instruct a notetaker for each group to create a list of many common traits or qualities that members of the group have in common.   Avoid writing things that are immediately obvious (e.g. don’t write down something like “everyone has hair” or “we are all wearing clothes”).  The goal is for everyone to dig deeper than the superficial.  Allow about five or six minutes and then have a spokesperson from each subgroup read their list.  If there are too many groups, ask for a few volunteers to read their list.

    The second half is the Unique part.  Keep the same groups or, optionally, you can ask everyone to rearrange themselves into new groups.  On a second sheet of paper have them record Unique traits and qualities; that is, items that only apply to one person in the group.  Instruct the group to find at least two unique qualities and strengths per person.  Again, strive for qualities and strengths beyond the superficial and past the obvious things anyone can readily see.  Allow another five or six minutes.  When time is up, share the unique qualities in one of the following ways: (1) each person can share one of their unique qualities themselves; (2) have each person read the qualities of the person to their right; or (3) have a spokesperson read a quality one at a time, and have the others guess who it was.

    Unique and Shared is a valuable team-building activity because it promotes unity as it gets people to realize that they have more common ground with their peers than they first might realize.  As people become aware of their own unique characteristics, they can also help people feel empowered to offer the group something unique.

  • Lost on a Deserted Island

    Lost on a Deserted Island is a valuable teambuilding activity that also helps people share a little about themselves.  Given the scenario that everyone is lost and stranded on a deserted island, each person describes one object that they would bring to the island and why.

    This game is a teambuilding and get-to-know-you icebreaker.  The recommended group size is medium, although small and large group sizes are possible too.  An indoor setting is ideal.  No special props or materials are required, making it easy to play.  This icebreaker works well for any age, including adults and corporate settings.

    Instructions for Lost on a Deserted Island

    The situation is dire — following a shipwreck, everyone has been stranded on a deserted island!  Each person is allowed to bring one object to the island — ideally something that represents them or something that they enjoy.  The first part of this icebreaker is simple: each person is asked to describe what object they would bring and why.  This need not be realistic; if someone loves music, he or she might choose to bring a guitar, or an animal lover might choose to bring a dog, a food lover might choose to bring sirloin steaks, and so on.  Encourage people to be creative.

    After everyone has introduced their object and why they have chosen that object, the teambuilding portion follows.  Divide into smaller groups and ask everyone to work together to improve their chances of survival by combining the various objects that they introduced.  If necessary, you can add more objects, but be sure to use all the objects that everyone mentioned.  If you wish, you can reward the most creative group with a prize.

    Lost on a Deserted Island is an approachable way to get people to open up and share a little bit about themselves and what they enjoy or value.