Category: Extra Large Group

Extra Large Group Icebreakers. Got a huge group of 30 or more people? No sweat. Try these activities!

  • 3 Active Games That Use Pedometers

    If you have a few pedometers or activity trackers, try these games. They will give you an intense workout while they gives the audience an intense laugh.

    1. Bobble Head

    Players of this game are trying to cheat some ultra-high scores out of their pedometers while the pedometer is attached to their forehead. How do they get the pedometer to register points? They shake and nod their head like crazy!

    You will need

    • A pedometer for each player
      A way to attach the pedometer to the player’s head. Finding a sweat band for each player, and tying or taping the pedometer to it, is a good solution.
    • A timer.

    Rules

    Make sure all pedometers are rest to zero. Attach them to all players heads.

    On the signal given, start the timer and have all players shake and bob their heads as quickly as possible.

    After one minute has passed, all players must stop moving immediately. Each player removes the pedometer from their head, careful not to jiggle it and influence their score. The player with the highest number on the display wins!

     

    2. Temper Tantrum

     

    This game uses the same idea as above. This time players will have a pedometer on each ankle, but they must try and get the best score possible while lying on their backs. To everyone else, it will look like they are madly shaking their feet and gritting their teeth in a fit of childlike rage.

    You will need

    • 2 pedometers for each player.
    • A way to attach the pedometer to the ankles of the players. Some pedometers come with wrist straps already. If not, you may be able to put the pedometer in a player’s shoes or socks, or simply tape the device directly onto each of the player’s shoes.
    • A timer.
    • Rules

      Make sure all pedometers are rest to zero. Attach one to both ankles of every player.

      On the signal given, start the timer and have all players shakes their legs in whatever style seems practical.

      After one minute has passed, all players must stop moving immediately. Now all players can check their pedometers, adding up the score for each ankle The player with the highest total wins!

    3. Nervous Nelly

    This game requires the most pedometers — a pedometer on each ankle AND each wrist — but is probably also the funniest AND the most exhausting.

    You will need

    • Four pedometers for each player
    • A way to attach the pedometers to the player’s wrists and ankles.
    • A timer

    Rules

    As usual, make sure all pedometers are rest to zero. Attach a pedometer to both wrists and both ankles of each player. If you don’t have enough pedometers, play this game in turns and record each player’s score.

    On the signal, start the countdown. All players are trying to get the highest score on ALL pedometers simultaneously, by whatever method possible. That means lightning fast tiny steps on the spot while shaking your arms like they’re covered in spiders.

    After a minute is up, all players must stop immediately (and, if they’ve been playing this game correctly, they will certainly want to). The player will the highest combined total on all four pedometers is the winner!

  • Rubber Chicken Game

    The Rubber Chicken Game is an active and fast paced game that is simple to play in any scenario. All the game requires is a rubber chicken—or any other object—and players! It’s great for those who are competitive and speedy. It requires all players to be attentive and ready to move at any given moment. The Rubber Chicken Game is best played outside or in large open areas, so that players can run around safely without crashing into anything. Groups of all sizes can play, but teams are better with between 5-10 players. Larger groups can play, but the overall game will take longer. Players are also able to steal the rubber chicken back from one another, but limits should be set to prevent injuries or excessive force.

    Set-Up and Materials

    • If the game is played outside, then check for any objects or holes that could cause injuries.
    • Assign one person to be the judge and give them a rubber chicken.
    • Take your players and split them into two even groups.
    • Set the groups parallel to each other and line each of them up.
    • Each line of players should be seated on the ground.

    How to Play the Rubber Chicken Game

    • Line each team up and have all of the players seated and facing the judge.
    • The judge will throw the rubber chicken wherever they choose behind all of the players.
    • On the judge’s command or whistle, the first seated player from each team will stand up and race to the chicken.
    • The players will then run back to their lines—the player with the rubber chicken should be protecting themselves, while the other player can try and steal the chicken back.
    • The player with the chicken will reach the line and toss the rubber chicken back strategically, so the next player on their team will have the advantage.
    • The next players from each team will run down again and race to the rubber chicken.
    • Both players will run back and sit down at the end of the line.
    • The game will continue until the whole line has run to retrieve the chicken.
    • Game Variations
    • The rubber chicken can be substituted for a ball, flag, doll, or any other object.
    • To make the game more challenging, you can set up obstacles that the players have to go through to retrieve the rubber chicken or to return back to their line—you can use a dizzy bat, hoops to jump through, cones to zigzag through, or other fun commands.
    • For additional challenges, you can also have players only use one arm to pick up the rubber chicken.
    • If the players are highly competitive or more physical, then they can use light force to take the rubber chicken from their opponent.
    • Boundaries can be set with paint or cones to keep the game area organized.
    • There can be more than two groups to increase the competition or groups can pair up with one another and battle each other.
  • 6 Skillful Silly Party Games With Ping Pong Balls

    6 Skillful Silly Party Games With Ping Pong Balls

    Want a great party? Check out these silly party game ideas — all you need are ping pong balls (also known as table tennis balls)!

    1. Junk In The Trunk

    You want to see your friends shake their hips, right? This is a game of vitality, constitution, and something that looks very much like twerking.

    What you need

    • An empty tissue box for each player.
    • Eight ping pong balls per player
    • Strong tape
    • Each player should wear a belt
    • Optional: Club music with a fast, heavy beat

    Set Up

    1. Use the tape to attach the tissue box to the back of each player’s belt. The box will sit just above the player’s buttocks, with the opening of the box facing away from the player.
    2. Put eight ping pong balls into the tissue box of each player.
    3. Have somebody not playing stand behind the players as the judge.
    4. Prepare the music.

    Rules

    All players should use the swinging and shaking of their hips to empty the tissue box of all ping pong balls as quickly as they can. This can take longer than you might expect. Cheering is encouraged to keep the twerkers working. 

    The first player to evict all balls from their box wins!

     

    2. Ponginator

    All the fun of bouncing ping pong balls without the paddles. This chaotic and fast paced game will have you bouncing balls into an egg box. It will leave a mess of balls all over the room, but you’ll be so focused until the end of the game you might not even notice.

    What you need

    • Ping pong balls. Lots of them! Each player should have a different colour.
    • An empty egg box. Check that vacant egg space will fit one of your ping pong balls.
    • A chair, stool or table for each player, plus one. Anything with with a hard flat surface will do. The final surface is to hold the egg box.

    Set-Up

    1. Place the egg box on one of your chairs/tables in the middle of the room.
    2. Place each of the other chairs an equal distance away from the egg-box, in a circle if possible.
    3. Give each player a bag, box, or bowl full of ping pong balls of one colour, giving a different colour of balls to each player
    4. Have each player stand behind one of the empty chairs/tables.

    Rules

    Players must bounce a ball off the chair/table in front of them so that it lands in the egg box. This is harder than it looks! Ping pong balls that hit the eggbox may tumble around like a rugby ball, and fall out onto the floor.

    All players play at the same time, and can work through their balls as fast as they like.

    The first player to land five balls of their colour in the eggbox wins!

    Tip: Consistency is key. You can’t control exactly how your ball is going to act if it hits the egg box, but if you hit the egg box more often than other players you’re more likely to get lucky. Find a technique that works for you and stick with it.  

     

    3. Bouncer

    This game uses the same bouncing mechanics as the game above, but the distances are shorter so players have more control over their ping pong balls. The skillful will prevail. It also takes up a lot less space, and does not require more than one colour of ball.

    You will need

    • A bunch of ping-pong balls for each player. Any color.
    • Four glasses for each player.

    Set-up

    1. Have each player stand facing the edge of a table.
    2. In front of each of them, about 40cm from the table’s edge, line up the four glasses parallel to that edge of the table.
    3. Give each player a bag, box or bowl of ping pong balls.

    Rules

    Players must bounce their ping pong balls off of the table’s surface and into the glasses in front of them. The ping pong balls must be bounced off the table before they go into the cup — they cannot be thrown directly into the cup.

    The first player to fill all of their cups wins!

     

    4. Whipper Snapper

    Here’s a fun use of a bath towel. If you ever tried to whip somebody in the school locker room, you know you can get a mean flick with a towel. Use that power to launch ping pong balls across the room into a goal.

    You will need

    • One tower per player.
    • A weight for each player. This is to hold one side of the towel down. A doorstop, dunbell, or particularly heavy book should do the trick.
    • Ping pong balls. Of course.
    • A box, bin or bucket for each player. These are the goals.

    Set-Up

    1. Lay down the towels on one end of the room.
    2. Hold down one end of each player’s towel with a weight.
    3. Place a ping pong ball on the other end of the towel, ready to be flung.
    4. Place the boxes, bins or buckets on the other end of the room, one opposite each towel.
    5. Players should kneel or stand at the end of the towel with the ping pong ball.

    Rules

    Players will fling the towels upwards and forwards to launch the ball towards the boxes.

     

    5. Puddle jumper

    Another nice quality to ping pong balls is that they float, and with a little force that buoyancy can allow them to jump out of the water. We can use that to play a game that requires a controlled use of a particular force that comes from your body. That force is the air expelled from your lungs, which we will use to propel ping pong balls from one glass of water to another.

    You will need

    • 6 glasses per player.
    • At least 3 Ping pong balls per player, and ideally a couple spare.

    Set-Up

    1. Fill each of the six glasses with water up to the top.
    2. We will set the glasses up in pairs: one where the ping pong ball starts, and another where it should end. The pairs should get harder as the player goes on, so we put them further apart. The distance between the leftmost glasses should be 10cm apart, the middle glasses should be should be 17.5cm apart, and the rightmost glasses should be 25cm.
    3. The three “starting glasses” should be in line with each other. Put a pnig pong ball in these glasses.
    4. Now you should have six glasses, in three increasingly difficult pairs, in front of each player, with a ping pong ball in each of the three glasses closest to the player.

    Rules

    Using only the power of blowing, each player must push the ping pong balls from the starting glasses into the target glasses. If you have spare ping pong balls, if a player’s ball misses the target glass they can take a spare ball and put it in the relevant starting glasses. Otherwise they will have to chase after the ping pong ball they just blew and use that instead.

    The first player to get ping pong balls in all of the target glasses wins!

     

    6. Blow Ball

    Another game that uses breath. You will be blowing some balls off of a dinner plate, while trying not to blow other balls. This one will require a gentle touch and a little thought about how and where you’re blowing.

    What you need

    • A dinner plate for each player.
    • Ping pong balls of one color. Enough to almost fill one plate, for each player.
    • Some ping pong balls of a second color. You only need three per player. These are the balls you want to stay on the plate at the end of the game.

    Set-Up

    1. Put the plates on a table, chair or stool. You will want to move to get to all sides of the plate. If you have to use a large table, put the plates in the corners of the table to make it easier to move around them.
    2. Fill the plate with ping pong balls, including the three balls that are a different colour to the rest.
    3. Players take a deep breath.

    Rules

    The aim is to blow all ping pong balls off the plate, except the three different-colored balls. If one of the different colored balls comes off the plate, it must be placed back on the plate before the player can continue blowing the other balls.

    The first player to be left with only the three different-colored balls on their plate wins!

  • iSpy Wedding Hunt

    iSpy Wedding Hunt is a combination between the typical iSpy game combined with a scavenger hunt that can be played at a wedding. This game is ideal for a wedding since it incorporates large amounts of players. Each of the players photos can be given to the bride and groom at the end, so they have unique photos and angles of their special day.

    Guests are provided with a checklist of items and different types of photos to take. They will carry this list around the wedding reception and hunt for the perfect pictures. Participants use their cell phone cameras or provided disposable cameras at a wedding to capture the items on the list.

    iSpy Wedding Hunt Set-Up

    Create a printable checklist before the wedding reception assigning the different tasks and place on each table.

    Organize how you will group people based on the amount of participating guests.

    The checklist can include:

    Someone holding hands, twirling on the dance floor, different generations together, a new friend you met at the wedding, the bride laughing, your favorite guest’s outfit, something old, something new, something blue, something sparkly, a piece of cake, a selfie with the newlyweds.

    • Cameras can be assigned individually or within partners.
    • Create teams for the hunt.

    Materials Needed

    You will need the following items to play the iSpy Wedding Hunt:

    • iSpy Wedding Hunt checklist
    • Writing utensils
    • Disposable camera/cell phone

    How to Play iSpy Wedding Hunt

    1. Divide the guests accordingly—as individuals, into pairs or groups. Also, determine who will be judging.
    2. Pass out a pen, checklist, and disposable camera—if necessary—or take out your cell phone.
    3. Read over the created checklist.
    4. Take 20-30 minutes during the reception to find the items or have the hunt be continuous throughout the reception.
    5. Take pictures of each item to bring to the judges at the end of the game.
    6. Have a small prize for the winners such as an extra party favor.

    Variations

    • The checklist can be customized to the themes, colors, guests, and any other aspect of the wedding. You can have your guests finding specific objects such as a champagne glass or have them find actions and special moments to capture like the father-daughter dance.
    • The teams can be organized in pairs or larger groups.
    • At a smaller wedding, individuals can each have their own cameras and play on their own.
    • The allotted time can be shortened to 20-30 minutes or last the entirety of the reception to include photos from the whole event.
  • The Priest of the Parish

    The Priest of the Parish is a call and response game, popular in youth groups across the world.  The game warms up player’s vocal cords, legs, and memory muscles.  It also goes by other names, including The Prince of Paris.

    This version of the game can be played with very large groups, even over one hundred (arranged into teams).  It can also be played individually with groups of ten or so. In both games the players must remember the script. One of the goals is to speak in unison with your team-members, fostering a sense of team spirit.

    Set-up

    1. Arrange the players into teams. There should be an equal number of teams. Five to ten players is a good team size. For example, six teams of five would work for thirty players, and for one hundred players pick ten teams of ten.
    2. Have all players stand in their teams in two rows a few meters apart, facing each other, so that each team faces another team.
    3. Give each team a number or name.

    The script

    • The organizer starts the round by stating:
      “The priest of the parish has lost his thinking cap. Some say this, and some say that, but I say it was Team [X].” (where [X] is one of the team names).
    • The announced team stands up, and that team and the organizer now follow this script:

    Team: “Who me sir?”
    Organizer: Yes you, sir.
    Team: Couldn’t be, sir.
    Organizer: Then who, sir?
    Team: Team [X], sir.
    Organizer: Team [X]?

    The newly team accused now has the same conversation with the organizer, and so on.

    • If a team speaks out of unison, fails to stand up, or if a team stands up when they should not have, that team is moves to one end of their row, and the other teams in their row move up to fill the gap.

    The goal of the game is to be as far from the “loser’s end” of the rows as possible — though don’t take this goal too seriously. The game is really about getting everyone speaking up, rushing and getting excited, making mistakes, and having a few laughs.

    Variations

    Many variations can change the dynamic of this game in interesting ways.

    If playing with individuals, you don’t need to gives numbers, but can just refer to everyone by name. This makes it a nice introductions game, as everyone must remember each other’s names.

    The script can become more complex, making it harder to remember and therefore easier to make mistakes. This is great when playing as individuals, instead of in teams, as the challenge of remembering the script and not getting tongue tied replaces the challenge of speaking in unison. One such more complex script that has been observed includes the following line in place of saying “Team [X], sir”:

    “I [player name], with an honorable flick to the front, do hereby accuse [another team or player]”. The player would additional salute as they say “an honorable flick to the front”. Failing to recite the accusation exactly prompted raucous cries of “Objection!” from the other players.

    Another variation, when playing in teams, would be to have the names or numbers assigned to the positions in the row, not the teams themselves. For instance, the third team in the row would start the game as team 3, but if they make a mistake and moved down the row they would become team 1, and two other teams would move up and their numbers would also change. The new challenge here is just to remember what your number is, and everyone will find great amusement watching the odd player jump up when it isn’t their turn because they forgot their number. Or when almost everyone in a team jumps up, but leaves one inattentive player sitting!

  • Who’s My Match?

    If you’re peanut butter, where is your jelly?  Which fictional police detective is the partner of David Starsky? Which royal is married to Kate Middleton? In this introductions game, the guests at your get-together take on the role of famous figures. Through the power of conversation they will figure out each other’s hidden identities, and try and find their match!

    This game will play everyone at the party.  Ten to twenty people or so will make for a good game — but it certainly works fine for larger groups.

    Set-Up

    1. As the host of the party, prepare a name-tag for each guest at your party by writing the names of famous figures from famous partnership on each name-tag. Both halves of the partnership should be represented on a name-tag. For example, you might have these eight name-tags: “Pinky,” (and his match) “The Brain,” “Beyonce,” (and her match) “Jay Z,” “Peanut butter,” (and its match) “Jelly,” “Romeo,” (and his match) “Juliet.”
    2. As guests arrive at the party, give them a random name tag. This is their hidden identity. You can try and give female identities to the women at the party and males names to men, but the game will be even funnier if you don’t worry about it!
    3. Tell the guests to read the name tag, then to put it in their pocket and not to tell other guests what is written on it!

    Play Who’s My Match?

    • As a player, the aim of the game is to find the guest who owns the name tag that matches yours. If you are Tom, you are looking for Jerry. You do this by talking to the other guests.
    • However — when answering questions about their hidden identity, players can only answer yes or no.
    • When asking questions players cannot ask directly ask about a character’s name. For example, questions like “Does you name start with a B?” or “Are you Beyonce?” are not allowed.

    If you think you have found your match, both players should go to an organizer to find out if they were correct or not. If you were correct, both players can now wear their name tags to show that they are “taken.”  This helps other players who are struggling to find their match. If you didn’t get it right this time, keep searching!

    Tips

    • When making the tags, throw some curveballs. A clever guest who gets the name Starsky might immediately know they are looking for Hutch, but you will make things harder for them if you also put in a similar pair, such as Cagney and Lacey. Now a question like “Are you a police detective?” isn’t so helpful.
    • Also, know your audience. You might want to focus on celebrity partners, or partners in literature, or partners in film, depending on the group you are organizing for.
    • When playing the game, ask other players about: their profession, their age, etc.

    The lovely advantage to this game is that it gets everyone at the party interested in each other. They know their partner is out there looking for them, and they just have to mingle to meet them. For this reason, it’s a real jewel at events where people haven’t yet met each other.

    When two players have found their match, ask them to pose as the people on their name-tags for a funny photo that you can put online. 

  • The Bests

    Perhaps you have seen those TV game shows where two team of friends or family members nominate people in their team to participate in a number of challenges. If you have ever thought it would be fun to try that out, The Bests is the game for you.

    What sort of skills will you be tested in? How about the longest stare? The quickest at looking up words in a dictionary? The fastest at walking backwards? Yes, this is a quirky game of unusual challenges. From the list of many challenge suggestions below there will be something for everyone, and even if you team loses, the pure silliness of it all will still keep things fun. This makes The Bests equally excellent for a laugh among friends, or to break the ice around strangers.

    This game works best with groups of 8 to 20 players of any age.  For extra large groups, choose a smaller group of volunteers to play at the front of the room while everyone else watches.

    Set-Up

    • As the organizer (who will not be playing) gather some or all of these items: paper cups (six or more), a dictionary, a coin, a tape measure, chewing gum, a tennis ball, and/or a stopwatch. Check the list of challenges below to find out how you will be using this strange assortment of items! You can also come up with your own challenges, and if so make sure to get hold of any equipment you will need. Also get a pen and paper to record the results.  Randomly put players into groups of four or five.

    Play

    The organizer should start each round by announcing the first part of the name of the challenge.  For example, he or she could say “The measurement..” but don’t announce what is being measured quite yet! For example, for “The Fastest Cup Stacker” round, simply announce that this round is for “The Fastest.”

    Each team now puts forward one of their players to compete in the round, who they believe will be “The Fastest…” though they don’t yet know what they need to be the fastest at! Every player needs to be picked once before anyone is chosen to participate in a second round.

    When you have a player from each team for this round, reveal the full title of the round and explain how to play.

    Give all players the equipment they need, and, if needed, tell them when to start. Meanwhile, you should referee the round to determine who wins.  The winner of the round gets one point for their team.  When all challenges have been completed, read out the scoreboard in reverse order, finally announcing the winning team. Then break out the champagne!

    Challenges List

    The quickest… at finding a particular word in the dictionary.

    The biggest… head circumference.

    The fastest… at walking backwards.

    The longest… time you get a coin to spin with one touch.

    The strongest… at speed arithmetic (ask 10 math questions, and the team who gives the fastest correct answers most often wins the point).

    The best endurance… in a staring contest.

    The shortest… time it takes to sing the Alphabet song.

    The widest… bubble blown with bubble gum.

    The greatest… at stacking paper cups (they must stack a pyramid of 6 cups, then put all the cups together again, in the shortest amount of time).

    The tallest… throw with a ball that is caught (both players have a chance to throw the ball into the air and try to catch it — the highest throw that is also caught wins).

    The most… hair.

    … and feel free to make up your own crazy rounds, too!

     

     

  • Zip, Zap, Boing

    A quick thinking game like Hot Potato without a ball. Kids play it on the playground, drama students play it as a warm-up exercise, and party-goers play it as a drinking game.This versatile little distraction has many variations, each named differently after the words called. Most start with Zip; Zip Zap Zop, for example. The hard to pronounce Zoom Schwartz Profigliano is a related game.

    Both of the versions described below are best played with groups of about ten or more.

    Zip Zap Zop

    This most basic version of them game isn’t very challenging, but will get a group moving and using their voice, and get them used to paying attention and responding. It’s great for the start of a class!

    Set-Up

    Everyone stands in a circle.

    Rules

    1. The first player claps their hands, says “Zip”, and points at another player in the circle.
    2. The player that was pointed to must immediately clap and point at someone else in the circle (including the previous player), saying “Zap”.
    3. The third player continues the pattern, this time using the word “Zop”.
    4. The pattern of words repeats, going: “Zip”, “Zap”, Zop”, “Zip”, “Zap” etc.
    5. If anyone hesitates or says the wrong word, they take a strike.
    6. Three strikes and a player loses, which ends the round.
    7. Try to play the game with some speed to increase the chances of a mistake.

     

    Zip Zap Boing

    This variation ups the difficulty. Instead of going through the words in a predetermined order, the player’s choose which word to use, and each has a different effect. Here is one way to play it:

    Rules

    • If a player wants to choose the player to their left, they point and say Zip.
    • If they want to choose the player on their right, the point and say Zap.
    • If they want to choose the person that just pointed at them, they say Boing without pointing.
    • Each time another player is selected in this way, it is their turn to quickly Zip, Zap, or Boing.
    • If a player hesitates or doesn’t respond when it is their turn, they get a strike. If a player’s word doesn’t match where they are pointing, they get a strike. The first player to three strikes loses, and the game ends.

    After a round or two, mix things around and up the confusion by changing the rules: now, when a player Zips or Zaps, they DON’T point, and when the Boing, they DO point. Everyone’s brain will get twisted into knots trying to relearn when to point and when not to, and the players to either side of the current player will have to be really paying attention because they have to rely on the words rather than the motions to know when it is their turn.

  • Sticker Ninja

    What is Sticker Ninja?  Well, it’s a game that requires stealth, agility, deception and the use of a hidden weapon to stick your opponents. Sticker Stalker makes for a nice, casual side-game at walk-around events where all guests are standing up and moving from group to group. Play it with any number of players — even as few as two, for a slightly absurd but intense competition. Stick another couple of tens of players in and that works well, too.

    Set-Up

    • You will need to purchase a set of sticker sheets — ten stickers per sheet is a quantity that works well.
    • As guests enter the event, give them each a sheet of stickers.  For “Pro” Sticker Ninja, give each player a different color or design of sticker, so you can verify a win (useful if there is a prize at stake). Regardless, some variety in the sticker stock will make this a more colorful game. Extra laughs if the stickers are absurd or childish; extra difficulty if they are large.  Explain the rules to everyone present before fidgety guests start sticking stickers on your TV set and pets.

    Rules

    Players must stick their stickers on other guests at the party.   Each of one player’s sticker must go onto a different guest, though oblivious guests might find themselves with a back full of stickers from several other players. If a player is “caught in the act”, by the guest they are targeting, that guest can remove the sticker and give it back to the player. However, if a guest doesn’t notice a sticker being placed on them immediately, they have to leave it — no removing stickers until the end of the night!

    The first player to get all of their stickers stuck to other guests can announce they they have won. That’s it! As mentioned, if you want to check that a winner hasn’t disposed of their stickers, you can ask that player to call all of their supposed victims to the centre of the party to be examined and shamed!

    You will never have had as many friendly “slaps-on-the-back” as you will at the start of this party, but if targets aren’t fooled by this tactic players will find more creative ways to prevail. A sticker on the back of the shoe, where the guest won’t feel the pressure of your fingers, is one possibility.

    If you managed to get a sticker onto the front of somebody’s belt buckle without them noticing, well, I think you should give yourself a pat on the back — though, if you don’t, I’m sure everyone else will be happy to “pat your back” for you!

  • Paper Snowball Fight!

    Paper Snowball Fight requires no real snow — it’s all about recreating a wintery fashioned snowball fight any time during the year! It is generally played in larger groups of friends but can be adjusted to fit a medium sized group as well. There are a few different you can play from the base game and it’s fun to mix things up. The snowballs are fun and easy to make on top of costing you next to nothing!

    Materials Needed

    • Paper
    • Paint or markers
    • Glue
    • Cardboard

    How To Set Up The Game

    Divide the player group into two teams. Afterward, use the resources to create a large pile of “snowballs” and select a large area to set up in. To create the snowballs take sheets of paper you have laying around and roll them into a ball, drop a little bit of glue in each one to ensure the snowball is held together well. Afterward use two different colors to mark the team’s snowballs and begin setting up the cover. If you don’t have natural cover use the cardboard to set up fake snow banks for the players to hide behind while planning their next move.

    How To Play Paper Snow Ball Fight!

    To play split the players up on the field and give both sides and equal allotment of snowballs.  The teams will have to stay behind a point or line that you can easily mark with a piece of cardboard at the start of the fight. Once started each team has to try to get the players out by hitting them with snowballs the team with the last player standing wins. If either team runs out of snowballs they will then switch colors as soon as the other team is empty or they stay in hiding for an amount of time that would force the game into a stand still.

    For a variation of this game, you can set up a capture the flag type scenario for your players.  To do this simply use paper and cardboard to make a mock flag and put it in the center of the field. The team who is first to successfully get the flag into the back of their base wins. To make the game run smoother don’t be afraid to place paper X’s where the flag goes.

    How To Win

    To win, simply take your time when in the game. Try to grab a stock of snowballs from the start and find cover, make sure to pay attention to your surroundings. If you can wait patiently for an opening then your team has a higher chance for success. If you find yourself playing capture the flag, then you may want to gauge who the most nimble member of your team is. Someone who is quick on their feet is less likely to get taken out by a snowball and return with the flag. Always be vocal with your teammates and make sure you are on the same page during and before the game for your best results.