Category: Medium Group

Icebreakers for medium groups. The following games work really well for a group size of 5-10 people. Check them out!

  • Lost on a Deserted Island

    Lost on a Deserted Island is a valuable teambuilding activity that also helps people share a little about themselves.  Given the scenario that everyone is lost and stranded on a deserted island, each person describes one object that they would bring to the island and why.

    This game is a teambuilding and get-to-know-you icebreaker.  The recommended group size is medium, although small and large group sizes are possible too.  An indoor setting is ideal.  No special props or materials are required, making it easy to play.  This icebreaker works well for any age, including adults and corporate settings.

    Instructions for Lost on a Deserted Island

    The situation is dire — following a shipwreck, everyone has been stranded on a deserted island!  Each person is allowed to bring one object to the island — ideally something that represents them or something that they enjoy.  The first part of this icebreaker is simple: each person is asked to describe what object they would bring and why.  This need not be realistic; if someone loves music, he or she might choose to bring a guitar, or an animal lover might choose to bring a dog, a food lover might choose to bring sirloin steaks, and so on.  Encourage people to be creative.

    After everyone has introduced their object and why they have chosen that object, the teambuilding portion follows.  Divide into smaller groups and ask everyone to work together to improve their chances of survival by combining the various objects that they introduced.  If necessary, you can add more objects, but be sure to use all the objects that everyone mentioned.  If you wish, you can reward the most creative group with a prize.

    Lost on a Deserted Island is an approachable way to get people to open up and share a little bit about themselves and what they enjoy or value.

  • Personal Trivia Baseball

    Personal Trivia Baseball is an icebreaker game that involves guessing facts of various difficulty levels to obtain singles, doubles, triples, and home runs. This game helps people discover facts about each other in a fun way.

    This get-to-know-you game is played with two teams of about six to eight people each. The recommended location for this game is indoors. Materials required are: several sheets of paper and pens. Personal Trivia Baseball is playable by ages 10 and up, including college students and adults in corporate settings.

    Setup for Personal Trivia Baseball

    This game should be played with two teams. Divide the players into two teams of about six to eight people — other team sizes are possible but less ideal, as the game may be too short or too long. You can increase or decrease the number of sheets accordingly, depending on how long you want the game to last.

    To prepare for the game, pass out four sheets and a pen to each player. Instruct each person to write “S” on the first sheet, “D” on the second, “T” on the third, and “HR” on , the fourth. These letters stand for single, double, triple, and home run, respectively. On each of these sheets, each person writes an interesting fact about themselves. Do not write any names on the sheets, because the goal of the game is to guess whose fact is written on each sheet. The fact written on the single (“S”) sheet should be the easiest to guess; the double (“D”) sheet should be a little harder to figure out; the triple (“T”) even harder; and the home run (“HR”) should be the hardest.

    Once everyone is finished writing their clues, collect them and sort them into four piles per team: singles, doubles, triples, home run. Shuffle all the papers and arrange the piles into four different corners of the room, in the shape of a baseball diamond (see image below).

    Baseball Diamond

    Playing Personal Trivia Baseball

    The way Personal Trivia Baseball is played is similar to normal baseball rules. Each team has three “outs” per inning and tries to score as many runs as they can. On a turn, a player chooses to go for a single (easiest), double, triple, or home run (most difficult). He or she picks a sheet from the other team’s piles, reads it, and then guesses which of the people on the other team wrote the fact. Once he or she makes a guess, the guessed person on the other team simply says “yes” or “no”. If the guess is correct, the person successfully gets on base with a single, double, triple, or home run and moves to that part of the room. If the guess is incorrect, then the team adds another “out”. Move on to the next batter and repeat until there are three outs. Once there are three outs, change to the other team and repeat. Keep track of the number of runs each team has scored.

    Keep playing until all the clues are revealed, or for a shorter game, set a time limit or a set number of innings. The winner is the team with the higher score at the end.

  • Who Done It (Whodunit)

    Who Done It? is an icebreaker that reveals interesting (and sometimes incredible!) things people have done. It’s a simple guessing game that is straightforward to play.

    This game is a get-to-know-you style icebreaker in which players try to guess which person corresponds to each item written on notecards.  The recommended group size is a medium sized group of about eight to sixteen people, although the game can be adapted to accommodate other sized groups.  Playing this icebreaker indoors is most ideal.  Materials required are: several notecards and pens. Who Done It? is playable by all ages, including college students and adults in corporate settings.

    Setup and Gameplay for Who Done It (Whodunit?)

    This game can be played individually or with two teams.  For extremely large groups, choose ten volunteers and split them into two teams of five.  To set up the game, pass out an index card and a pen for each participant.  Ask each person to write down something interesting they have done.  Examples include the following:

    • I went skydiving once.
    • I got arrested before.
    • I once drank a gallon of milk.
    • I lived in seven different states.
    • I ate bugs before.

    Try to instruct people to write a fact that most people don’t already know – the sillier (or more unbelievable) the better.  Collect all the cards (separate them into two piles if two teams are playing).  Shuffle the cards and then pass them back out.  Each person (or team) takes turns reading aloud their card and then the reader must guess whose fact he or she read. After he or she guesses, the guessed person simply says “yes” or “no”.  If the person guesses correctly, the guessed person can briefly explain what they wrote (if desired).  The guessing continues until all cards are exhausted.  Everyone reveals who wrote which card at the end.

    The Who Done It? game is a good, simple get-to-know-you game that is especially good for groups with new people, or for whenever you wish to help people get to know each other better to break the ice.  Sometimes humorous facts can be revealed, leading people to exclaim, “You did WHAT?”

  • Fear in a Hat

    A good activity to run at the beginning of a class semester, Fear in a Hat (Also known as Worries in a Hat) is a teambuilding exercise that promotes unity and group cohesion. Individuals write their personal fears (anonymously) on sheets of paper which is then collected in a hat and read aloud. Each person tries to describe his or her understanding of the person’s fear. This leads to good discussion centered around the fears.

    This teambuilding exercise requires writing utensils, sheets of paper, and a hat. Allow about five minutes of writing time, plus one to two minutes per participant. The recommended group size is at least eight, but no larger than 20. It’s possible to run this activity with a large group, if the group is divided into smaller groups and if there are enough facilitators. This activity is for people ages 14 and up.

    Setup for Fear in a Hat

    Distribute a sheet of paper and a writing utensil to each person. Instruct them to anonymously write a fear or worry that they have. Tell them to be as specific and as honest as possible, but not in such a way that they could be easily identified. After everyone is done writing a fear/worry (including the group leaders), collect each sheet into a large hat.

    Running the Fear in a Hat Teambuilding Activity

    Shuffle the sheets and pass out one per person. Take turns reading one fear aloud, and each reader should attempt to explain what the person who wrote the fear means. Do not allow any sort of comments on what the reader said. Simply listen and go on to the next reader.

    After all fears have been read and elaborated, discuss as a whole group what some of the common fears were. This teambuilding exercise can easily lead to a discussion of a team contract, or goals that the group wishes to achieve. This activity also helps build trust and unity, as people come to realize that everyone has similar fears.

  • Sardines (Reverse Hide and Go Seek)

    Sardines is an active game that is played like hide and go seek — only in reverse!  One person hides, and everyone else searches for the hidden person.  Whenever a person finds the hidden person, they quietly join them in their hiding spot.  Soon, the hidden group starts to look like a bunch of sardines!

    This game should be played in a large indoor area.  Be sure it is safe and that you are allowed to play in the area.  The ideal group size is 8-15 people.  This game is for ages 12 and up.  No special materials are required to play.

    Instructions for Sardines (also known as Reverse Hide and Seek)

    Gather everyone together and explain the rules and boundaries of the game.  Be sure to keep everyone safe and ensure no one wanders into areas that they aren’t supposed to be in.  When everyone understands the rules and boundaries, ask for a volunteer to be the first person to hide.  Give the person a set amount of time (e.g. a few minutes) to hide, while everyone else closes their eyes or sits in a neutral spot away from the playing area.

    When time is up, everyone splits up and tries to find the hidden person.  When someone finds the hidden person, the game is not over!  He or she quietly hides alongside the hidden person.  Over time, several people will be hidden together, resembling a bunch of sardines.

    The last person to find the hidden party loses that round.  He or she is the next person to hide.  Alternatively, you can reward the first person to find the hidden person by allowing that person to hide if he or she wants to.

    Variations 

    There are other variations to this game, such as playing it in pairs.  This adds a little more teamwork to the game.

  • Defend the Egg

    Defend the Egg (also known as the Great Egg Drop) is a teambuilding activity that involves collaboration, problem solving, and creative teamwork.  Groups build a structure out of ordinary materials and try to protect a raw egg from breaking when dropped from a high elevation.

    This exercise in teambuilding can be messy, so choose an appropriate setting where making a mess is acceptable.  The recommended group size is: teams of four or five people.  Several materials are needed: raw eggs, several plastic straws, masking or scotch tape, newspaper, and other materials of your choice.  This activity is for people ages 14 and up.

    Setup for Defend the Egg

    This game works well with teams that are not too large.  A good team size is four or five people.  Pass out one egg and a limited supply of materials (e.g. four straws, a three foot strip of Scotch Tape, one section of a newspaper, etc.)  This activity is more challenging with less materials provided, so decide how challenging you wish to make it.

    Gameplay for Defend the Egg

    Explain the rules: the mission is to protect the egg from cracking using teamwork, creativity, and a good design.  You will drop each structure at least fifteen feet, and so the goal is for each structure to be able to withstand such a fall.  Each team will only be given limited resources, and so they must be wise with what they have.  They may not use any other resources other than what is given to them.  Optionally, you can have other criteria for judging including:

    • most creative design
    • most stylish/visually appealing
    • (any other awards you wish)

    Decide on an appropriate amount of time (e.g. 20-25 minutes) and then instruct them to begin!  Tell them to place their egg inside their structure.

    Be sure to supervise each team as they build their structure.

    When time is up, collect all the structures.  Now is dramatic finale in which the structures are dropped (or thrown!) from at least 15 feet in elevation and then carefully inspected to see if the eggs survived. The winners are the groups that successfully protected the egg.  If you chose to have other awards, announce those winners also.

    This activity is useful to illustrate the importance of teamwork.  Ask everyone to reflect on how their group accomplished the task, what worked, what was challenging, etc.

    Variation

    A much more challenging variation of this activity is to provide no materials (other than the egg) and ask the participants to find materials from outdoors.

    To order materials for Defend the Egg and other teambuilding supplies, visit our online store.

  • 3 Active Games That Use Pedometers

    If you have a few pedometers or activity trackers, try these games. They will give you an intense workout while they gives the audience an intense laugh.

    1. Bobble Head

    Players of this game are trying to cheat some ultra-high scores out of their pedometers while the pedometer is attached to their forehead. How do they get the pedometer to register points? They shake and nod their head like crazy!

    You will need

    • A pedometer for each player
      A way to attach the pedometer to the player’s head. Finding a sweat band for each player, and tying or taping the pedometer to it, is a good solution.
    • A timer.

    Rules

    Make sure all pedometers are rest to zero. Attach them to all players heads.

    On the signal given, start the timer and have all players shake and bob their heads as quickly as possible.

    After one minute has passed, all players must stop moving immediately. Each player removes the pedometer from their head, careful not to jiggle it and influence their score. The player with the highest number on the display wins!

     

    2. Temper Tantrum

     

    This game uses the same idea as above. This time players will have a pedometer on each ankle, but they must try and get the best score possible while lying on their backs. To everyone else, it will look like they are madly shaking their feet and gritting their teeth in a fit of childlike rage.

    You will need

    • 2 pedometers for each player.
    • A way to attach the pedometer to the ankles of the players. Some pedometers come with wrist straps already. If not, you may be able to put the pedometer in a player’s shoes or socks, or simply tape the device directly onto each of the player’s shoes.
    • A timer.
    • Rules

      Make sure all pedometers are rest to zero. Attach one to both ankles of every player.

      On the signal given, start the timer and have all players shakes their legs in whatever style seems practical.

      After one minute has passed, all players must stop moving immediately. Now all players can check their pedometers, adding up the score for each ankle The player with the highest total wins!

    3. Nervous Nelly

    This game requires the most pedometers — a pedometer on each ankle AND each wrist — but is probably also the funniest AND the most exhausting.

    You will need

    • Four pedometers for each player
    • A way to attach the pedometers to the player’s wrists and ankles.
    • A timer

    Rules

    As usual, make sure all pedometers are rest to zero. Attach a pedometer to both wrists and both ankles of each player. If you don’t have enough pedometers, play this game in turns and record each player’s score.

    On the signal, start the countdown. All players are trying to get the highest score on ALL pedometers simultaneously, by whatever method possible. That means lightning fast tiny steps on the spot while shaking your arms like they’re covered in spiders.

    After a minute is up, all players must stop immediately (and, if they’ve been playing this game correctly, they will certainly want to). The player will the highest combined total on all four pedometers is the winner!

  • Rubber Chicken Game

    The Rubber Chicken Game is an active and fast paced game that is simple to play in any scenario. All the game requires is a rubber chicken—or any other object—and players! It’s great for those who are competitive and speedy. It requires all players to be attentive and ready to move at any given moment. The Rubber Chicken Game is best played outside or in large open areas, so that players can run around safely without crashing into anything. Groups of all sizes can play, but teams are better with between 5-10 players. Larger groups can play, but the overall game will take longer. Players are also able to steal the rubber chicken back from one another, but limits should be set to prevent injuries or excessive force.

    Set-Up and Materials

    • If the game is played outside, then check for any objects or holes that could cause injuries.
    • Assign one person to be the judge and give them a rubber chicken.
    • Take your players and split them into two even groups.
    • Set the groups parallel to each other and line each of them up.
    • Each line of players should be seated on the ground.

    How to Play the Rubber Chicken Game

    • Line each team up and have all of the players seated and facing the judge.
    • The judge will throw the rubber chicken wherever they choose behind all of the players.
    • On the judge’s command or whistle, the first seated player from each team will stand up and race to the chicken.
    • The players will then run back to their lines—the player with the rubber chicken should be protecting themselves, while the other player can try and steal the chicken back.
    • The player with the chicken will reach the line and toss the rubber chicken back strategically, so the next player on their team will have the advantage.
    • The next players from each team will run down again and race to the rubber chicken.
    • Both players will run back and sit down at the end of the line.
    • The game will continue until the whole line has run to retrieve the chicken.
    • Game Variations
    • The rubber chicken can be substituted for a ball, flag, doll, or any other object.
    • To make the game more challenging, you can set up obstacles that the players have to go through to retrieve the rubber chicken or to return back to their line—you can use a dizzy bat, hoops to jump through, cones to zigzag through, or other fun commands.
    • For additional challenges, you can also have players only use one arm to pick up the rubber chicken.
    • If the players are highly competitive or more physical, then they can use light force to take the rubber chicken from their opponent.
    • Boundaries can be set with paint or cones to keep the game area organized.
    • There can be more than two groups to increase the competition or groups can pair up with one another and battle each other.
  • Team Architect

    Team Architect is a game that requires both speed and precision. It’s a great way for players to unleash their creativity and work together towards a common goal. Team Architect is often played for team building or icebreaker purposes, but is entertaining enough to be played in any scenario. It’s best played with smaller groups, but there can be more than two groups playing at a time to increase the competition. Players of all ages will love this hands-on game.

    Team Architect simply requires each team to build something with a small amount of random materials. These materials aren’t usually useful and it’s not always clear how they can be used, which is why players have to get creative. For example, each team could be given Popsicle sticks and duct tape with the requirement to build a bridge that would hold a heavy book. Another example is giving each team string and newspaper, so they can make an egg support. The team’s creation must be able to support an egg when dropped from a specific height.

     

    Set-Up and Materials

    • Choose a designated area to play—inside or outside.
    • A timer—cell phone, egg timer, clock— is required and one person should be the designated timer to set reminders and countdowns.
    • Decide on the materials to be used in the game. They can be preselected or the players can just make use out of what objects are in the room.
    • For example, if you are playing this in an office, teams can use paper clips, tape, staplers, or any other objects found nearby.

     

    How to Play Team Architect

    • Sort out your groups—you can either have two small to medium-sized groups or multiple—three or four—small groups.
    • Assign a designated timer and the amount of time for the teams to craft their design.
    • Decide what each team will be building and what materials they can use.
      • For example, you will be building a tower out of marshmallows and toothpicks.
    • Set the timer and let the teams begin!
    • The first team who finishes or who has the better design that will be tested after the game can either determine the ending.
    • If testing the design, such as the egg drop example mentioned above, then the team who successfully protects the egg during the drop would win.
    • If there’s a tie, you can have a sudden death round where teams must add onto their creation or build a completely new object in a shorter amount of time.

     

    Game Variations

    • The overall goal can be adjusted, so teams can build a certain object—like a fort, build something functional—like a chair, or simply build the tallest building.
    • If playing outside, players can use natural objects like branches, leaves, or sand to build their creations.
    • Provide a shorter amount of time to increase competitiveness.
    • Teams could also be blindfolded during play for a real challenge while building or perhaps only use one hand each for building.
    • Teams can be in plain view of each other or hidden, so as not to copy the other team’s ideas.
  • Trust Course Game

    The Trust Course Game is perfect for individual and group bonding for new students, employees, or members of a group. It requires all players to pay attention to small details and trust each other. The Trust Course can be set up in an office space, but is easier to play outside in a safe location, preferably on grass. Since players are partnered together, groups of all sizes can play. Extra-large groups might be more difficult because the excess noise will distract players from giving or listening to commands. True to its name, this game is meant to build trust and reliance between players.

    Set-Up

    • Courses can be set-up before the game starting or players can set up their own course.
    • If the game is played outside, use trees, branches, cones, stones, and any other objects to form your course, but be sure to keep in mind that you don’t want anyone to get injured. Avoid using rope or objects easy to trip over.
    • Partner everyone up in the group.
    • Within the partners, select who will be blindfolded walking the course, and who will be giving directions. These roles can be switched, so both players get a turn.
    • Blindfold the player who will physically be doing the trust course without letting them seeing the set up prior.

    How to Play the Trust Course Game

    • Select the roles for the first round—director and blindfolded walker
    • If the course wasn’t already set up, then create the trust course. To make the game fair, one course can be used for each set of partners. If this route is chosen, then make sure the other groups can’t see the course or hear the commands, so they don’t have an unfair advantage when it’s their turn.
    • Direct the blindfolded player to walk slowly throughout the course to prevent injuries.
    • Give the blindfolded player thoughtful commands to make it through the course successfully without hitting any of the obstacles
    • The blindfolded player should listen carefully and only follow the directions given by their partner.

    Variations

    • If played in an office, classroom, or another setting, then use surrounding objects such as boxes, trashcans, brooms, pillows, erasers, and walls to create your course.
    • To make the game more challenging, limit the amount of commands players can give each other.
    • The course can be timed, so that players have to complete the course in a certain amount of time OR each partnership can be ranked based on time. After every pair has gone, those with the fastest time can earn first, second, third place, and so on.
    • Instead of walking, players can crawl through the course.
    • Set up checkpoints such as items to grab like a balloon or actions to do like hopping up and grabbing a leaf off a tree.