Category: Large Group

Large group icebreakers. Is your group between 10-30 people? The following games below should work great. Try them out and see for yourself!

  • Art Effects

    The point of Art Effects is to build your group’s teamwork up with creativity and cooperation.  In this game, your group will give keywords to convey items to their partner to create an art masterpiece. This game is great for groups of all sizes and requires a little bit of setting up according to the size of the group. Be sure to have a critic overlooking your artists to make sure everyone is playing fairly throughout the game. There is both a competitive and non-competitive version of the game, so be sure to pick how you want to play!

    Materials Needed

    Materials needed to play Art Effects:

    • Paper
    • A surface to draw on
    • Pencils
    • Erasers

    How To Set Up The Game

    To set up the game start by getting a headcount of who all will be playing try to get an even number of people for teams and have an extra to be the critic. Write down random words that can be described — like goose or pizza — on slips of paper and hand them out as everyone comes in the door. Be sure to be stocked with a pencil sharpener and enough supplies for all the drawers.

    How To Play Art Effects

    Non-competitive:

    Pick out or have drawers volunteer from the group and then randomly select a partner for them to pair with. Each partner should have a few items to describe to their drawer. Once the partners are decided have everyone take a spot away from each other with the drawer and describer sitting back to back. Each pair will attempt to draw one item without the item being named, only described. Set a time limit or a word limit to keep the game interesting.

    If desired you can switch descriptors and drawers out in a rotation, so everyone will get a chance to work together during the game.

    Competitive:

    Set up the exact same way you would in a non-competitive game, but have a stricter time limit or word amount. Give each player in charge of descriptions at least five slips of paper. The drawer will then have to figure out each item and put them together in a creative light on paper. Whichever team has a more accurate drawing of the word chosen by the describer is the winner.

    *NOTE: The drawer can not ask questions in either version.

     

    How To Win

    If you choose to go the competitive route keep an open mind while your partner describes the item to you. If you have no pre-set ideas you are more likely to catch on to what they are trying to tell you.  When it comes to placing it all together take it easy and just go with the first things that come to your mind.

    If you are the describer use words that you would use to describe the item to a parent. The more clear descriptors for the item, the better the chance of the drawer catching on to your word. If you don’t know what the item is then ask to switch or quickly Google the item on your phone to get a grasp on its appearance.

     

  • Interview Game

    Spend three minutes finding three interesting facts about a partner, then discuss them as a group. Interviewers will ask pointed, specific questions and subjects will answer them to the best of their ability. Afterwards, the interviewer will report to the rest of the group about what they learned.

    This icebreaker is a good way to spark conversation in quiet groups that may be intimidated by public speaking or more active icebreakers. It works reasonably well with groups that don’t have space to move around, although spreading out is ideal for this icebreaker.

    Interview is an icebreaker for mid-sized groups (8-15 people) and works best with groups aged 10 and up. Younger children may have difficulty thinking of questions to ask their partner and identifying interesting facts. Larger or smaller groups can use this icebreaker, but it will start to run long and loud the more people participating. Smaller groups can use Interview, but groups will likely be able to hear one another, which leads to cross-talk and derails the purpose of the icebreaker.

    Materials

    To play the Interview icebreaker, you will need:

    • Paper for each pair to jot notes on
    • 1 pen or pencil per pair
    • Watch or clock to time the activity
    • Flip chart or whiteboard (optional)
    • Permanent marker or dry erase marker (optional)

    How To Play the Interview Game

    1. Divide the group into pairs. A group with an odd number of participants can have one group of three, or the odd person can partner with the group leader. Spread out as much as possible so that each partners can hear each other speak.
    2. Each group will need to decide who is going to be the “interviewer” and who will be the “subject.” Everyone will eventually play both roles, so it doesn’t really matter who goes first.
    3. Give the group three minutes for each interviewer to learn three interesting facts about their subject by asking specific questions. Do not allow them to ask, “What are three interesting facts about you?” Good questions examples are: Where did you grow up? What was your favorite class in high school? What do you like to do in your spare time?
    4. After three minutes has passed, bring the players together and allow one interviewer at a time to explain what interesting facts they discovered. Jot down notes on a whiteboard or flip chart next to each subject’s name, which helps name recognition and sparks later conversation.
    5. Once every group has shared their facts, have the participants switch roles and repeat steps 3 and 4.

    Tips and Notes

    Watch the time! It can be very easy for participants to get into detailed conversations or launch into monologue about their interesting facts. Emphasize that facts should be delivered to the group in the form of one intriguing sentence, not a detailed explanation.

    The Interview Game gets noisy with lots of people talking in small groups. This icebreaker works best in a larger room where participants have a chance to spread out, and where high levels of noise won’t bother anyone.

  • Gone Fishin’

    Gone Fishin is a group game based on its board game counterpart of the same name. In this game, you will need to be the player who catches the most fish in order to win. This game will work best with large to extra large groups and will require players to switch roles frequently. This game may best be played at an event or party where space will be accessible.

    Materials Needed

    You will need to gather a few materials for this game  to make it work.  Materials needed to play Gone Fishin’:

    • Poles or sticks
    • String
    • A music player
    • A few rhythmic songs
    • A large area
    • Tape (optional)

    How To Set Up The Game

    First, start by picking a big open space that plenty of people can fit into; you’re going to need a lot of room to really make this work. Next, you need to create four fishing rods using the string and sticks, make sure that the string is tightly attached and won’t fall off when pulled on. Depending on the general height of your participants make the string long enough to reach from their waste to the floor. Finally, pick a song with a steady beat. It may help to put markers or tape x’s on the floor if your fish are younger so they know where to sit and fill in.

    *Make sure to have multiple songs on stand-by to change things up each round!

    How To Play Gone Fishin’

    Gather everyone together in a tight circle and pick four players to be the fishers. The rest of the players are going to be the fish for the game and you can rotate out these rolls as you go. Instruct the fish to open and close their hand to the beat of the music playing. The fishers have to get the string safely into the fish’s hands in order to score a point. When a player catches a fish the fish will then join them on their side of the room. The game will end when the song ends or when all the fish are caught.Lastly, the player can get as close to the fish as safely possible, but can not touch the string in any way other than indirect contact through the fishing pole.

    * Hard mode: Assign colors to the player and the fish. The player can now only catch a fish of the same color as theirs and can only win by catching all of their fish. For this version of the game, you may want to get the player to rotate occasionally throughout the song.

    How To Win

    Listen to the beat of the music and get your movements in sync. Pay attention to the players that are most in sync as well these will be the easiest fish to hook. If you are feeling to pushed you may not get many fish; relax and only throw your line in when you feel confident you will catch something. If you are matching colors be sure to visualize where all the players you need to catch are before you start casting your line.

  • Would You Rather? Game

    Ask the group to decide what they would rather do given two possible options. Take a poll, and then lead a short debate between the merits and disadvantages of each option. The questions can range from silly, to gross, to impossibly cool. This icebreaker can also be adapted to fit a theme, such as a holiday or study unit. Would You Rather is a dynamic activity that makes people think on their feet and gives insight into their priorities.

    Would You Rather is a good icebreaker for large or small groups and is most effective in 10 to 40 minutes sessions. This highly adaptable activity can easily be made age appropriate for young children, adolescents, and even adults. Small groups could use this activity in more of a debate style, while bigger groups might call out reasons for choosing one or the other. The goal of the icebreaker is to initial conversations across the group and for participants to discover things they have in common that might not be obvious otherwise.

    Materials for the Would You Rather Icebreaker

    To play the Would You Rather icebreaker, you will need:

    • The list of Would You Rather questions
    • A writing utensil to keep count

    How To Play

    1. Make your list of questions. Would You Rather is easy to adapt to any event, grade level, or theme. The game can be played in a more formal or informal setting. See Tips and Notes for question ideas.
    2. Call the group together and explain your chosen rules. Designate one side of the room “Option A” and the other side “Option B.”
    3. Ask each question and ask participants to move to one side of the room or the other, depending on which option they “would rather.”
    4. Have each side explain their reasoning behind their decision. In a more formal game or a larger group, you could give each side a few moments to consult as a group and present their top three reasons for their choice. In a less formal game or smaller group, each person could say their top reason for their choice.
    5. After each group has had their say, move everyone back to the middle for their next question.
    6. Repeat steps 3 to 5.

    Tips and Notes

    Here are some question ideas to get you started.

    The Impossible

    • Would you rather be 10 feet tall or 10 inches tall?
    • Would you rather live in outer space or at the bottom of the ocean?
    • Would you rather be able to fly or able to run 50 mph?

    Gross Out

    • Would you rather swallow a bug or lick a frog?
    • Would you rather sit in a room with a snake or a tarantula?
    • Would you rather be bitten by a werewolf or a zombie?

    Make You Think

    • Would you rather travel 100 years back in history or 100 years into the future?
    • Would you rather live in the desert or in the Arctic?
    • Would you rather live forever or be remembered forever?

     

  • Song Sync

    The object of the game is to get more in touch with your group’s music tastes by identifying songs they know or have listened to. This activity can be done anywhere that allows for clear communication between the group. The game is played in any size group and will require a lot of listening and a room that is quiet enough to communicate easily in. The game will allow for players to also inject some of their own personality into the way they say the song lyrics.

    Materials Needed:

    What you will need to play song sync:

    Music knowledge
    A phone or computer to check claims
    A timer

    • How to Set Up Song Sync Game

    Pick a word that you hear a lot when listening to music like the word “hey” or “love.” Let the other group members know this is your set word for the game and explain that you can’t use a variation of the word like “lover” or “loved”. Make sure to check and see if the word is widely used in songs by googling ” songs with ___ in it”; this will pull up sites that list songs with your chosen word in them. If you wish to play multiple games write down multiple words to use and let your guests choose which ones they want to try to play with first. If you want to make it a little more fun put the words into a hat and take turns drawing out of it after each game to give a sense of randomness to the players.

    How To Play Song Sync

    1. Go around the room in a circle giving everyone a chance to repeat song lyrics with your set word in them. If someone can’t think of a song then they sit out, repeat this until you have a winner. Be sure to have a set amount of time a player has to answer in as to not draw the game out for too long.
    2. Be sure to have a fact checker on hand like a phone or laptop to quickly google strange sounding lyrics. If a player is caught making up their own song then they are out of the game until you start again.  Be sure to use a site that checks all genres and not just the popular songs, you never know what music your potential friends may be into.
    3. Have fun with the game and be sure to ask questions about songs you’ve never heard before. To add an additional fun twist to the game you could even require the lyrics to be sung or said in the same tune as the song they are from.

    Winning The Game

    The game is based more on learning about someone’s music taste and sparking conversation than winning or losing. By naming different songs you will find out a lot about a potential friend’s personality and will have a great discussion point to start from. If you wanted to sprinkle some competitive elements into the game you can always add in small prizes like candy or inexpensive ribbons from a dollar store for the winner.

  • Air Balloons

     

    See which group has the strongest lungs by trying to keep your balloon in the air for longer than the other teams, using only your own air!

    Recommended ages:

    Air Balloons is an activity that is ideal for ages 10 – 25.

    Recommended number of people:

    This game is best played with groups of 8+ people.  It is not ideal for small groups.

    Materials needed:

    In order the play this game you will need the following materials:

    • Basic rubber balloons for air
    • A timer or stopwatch for each team
    • Optional: small paper or plastic fans

    How to set up the game:

    If you would like you can have each team blow up their balloons, but to make the game fairer it is better if you inflate all the balloons for each team ahead of time. Make sure to inflate extras in case of breaking balloons.

    How to play:

    1. Separate the group into different teams. Teams should be between 3-5 people ideally. You can play this game with as many teams as you’d like.
    2. Give each team a balloon to use as well as a paper or plastic fan (fans are optional, balloons are not).
    3. Choose a player from each team to be the time-keeper. Give them one of the timers or stopwatches to record the time that their team keeps the balloon in the air without touching it.
    4. Instruct players that the rules of the game are you cannot touch the balloon at all once it is in the air. Balloons must be kept in the air for as long as possible without being touched and without touching the ground at any time. Each time a balloon is touched by a member of the team or touches the ground, the time on the stopwatch must be reset back to zero. The only thing players are allowed to do to keep their balloons up is to use air either from their fans or by blowing on the balloon.Tip: try to give each team a different colored balloon so that there can be no mix-ups if the teams overlap at any point.

    Winning the game:

    The team that manages to keep their balloon in the air for the longest consecutive amount of time will be the winners. They should not sabotage any other competing teams during this time. Monitor the teams as they’re playing to ensure they are keeping time properly.

  • Magic Word Game

    Collect the most party favors from other people when they say your designated magic word – but be careful and make sure you don’t say the word yourself!

    Recommended ages:

    This activity is best for players who are ages 14 and up.

    Recommended number of people:

    Good for large groups of 12+ people.

    Materials required:

    For this game you will need various party favors for each person (or you can also use candy) as well as a list of “magic words.”  Words should be relatively commonly used to make the game more interesting. Words might include: “dog,” “cat,” “man,” “eat,” “boy,” “water,” etc.  For this game, good party favor items might include items like:

    • Bead necklaces, Hawaiian leis, or plastic sunglasses

    How to set up the game:

    Prepare your party favors/candy and list of magic words to be distributed upon the arrival of guests.

    How to play:

    1. As each person arrives, gives them a party favor and tell them what their magic word is. Make sure to instruct them not to use the word themselves. If everyone is already together, you can have people come up one by one to receive their party favor and magic word instead.
    2. Each person will go about the activities normally. If a player hears someone else use the magic word that was given to them, they may take the party favor of the other person. For example: If person #1 has the magic word “dog” and person #2 starts to talk about their pet dog, person #1 is allowed to take the party favor from person #2.
    3. Allow the game to continue throughout the entire party/event or else cut it off at a certain point in time. Whichever you choose, be sure to inform the participants about the choice so they will know when it stop playing the game. At the end of the game, count the number of party favors each player holds to determine the winner.Tip: You can penalize players who say their own magic word by making them give up one of their party favors to another player.

    Winning the game:

    The winner of the game is the one with the most party favors or candy by the time the game stops. Players can collect party favors from anyone involved in the game, even if they have already lost their own party favor, making this a fun way to battle to become the last man or woman standing. You can give away a small reward or prize if you choose to the winner of the game.  Have fun!

  • Marshmallow Toss

    Toss marshmallows to your teammates — as they try to catch as many as possible with their mouth in a set amount of time.

    Recommended ages:

    This game works best for ages 12 and up.

    Recommended number of people:

    Marshmallow Toss activity works well for groups of 8 or more people.

    Materials needed:

    • Marshmallows (large, not mini marshmallows)
    • Timer or stopwatch
    • Plastic bags (for clean up)
    • Masking tape or cones (for marking boundaries)

    How to set up the game:

    To set up for the marshmallow toss game you should make lines on the ground to set distance barriers. Use masking tape on a solid surface or plastic cones on a grassy surface. Set the distance so that it’s appropriate for the age group of the people who will be playing the game. They should be able to toss a marshmallow fairly accurately from one line to the other.

    How to play:

    1. Separate your group into pairs to compete in the game. Line each pair up so that one player is behind one marked line and the other player is directly across from them behind the other marked line.
    2. There are two different ways the game can be played. You can either have one player throwing to the other to see how many they can catch within the time period or else you can have the players alternate throwing back and forth to each other to get the longest streak of catches.
    3. Whichever method you choose to play, set your timer for around 1-2 minutes or any other time of your choice. Signal players when you start the timer and allow them to begin playing.
    4. At the end of the time, let all the players know that the time has expired and that they should stop throwing marshmallows. Any marshmallows thrown or caught after the time stops should not be counted in the total score for that pair.Tip: After each round of the game, have each player help to clean up the marshmallows that were dropped so that they don’t make a bigger mess later by getting stepped on or squashed around the area. This is where the plastic bags come in handy.Disclaimer: Like all food-oriented games, safety comes first! Be careful of choking hazards.

    Winning the game:

    The winner of the game is the pair that either catches the most total marshmallows or else has the longest back and forth streak of catches between one pair.

  • Hot and Cold Game

    The Hot and Cold game is a simple, crowd pleasing icebreaker game!  It gets the crowd going.  Simply choose a mystery action and have a volunteer try to figure it out.  The group cheers for them loudly when they are closer to doing the action and boos them when they are farther away.

    This game is best for ages 12+ and ideal for groups of 6+ people.  Large groups are okay.  Multiple groups can also play this simultaneously.

    Materials Required: No materials are required for this game, although you can use any props around the room that are available to you.

    How to set up the Hot and Cold Game:   You do not need to do anything to prepare for this game. All that’s needed is the group members themselves, although it may be wise to remove any unsafe objects that are present to keep players from using these during the game.

    How to play:

    1. Gather group members together in one room. It’s time to select the 1 or 2 people that are the “chosen players” for the first round. You can ask for volunteers or else choose the first players for yourself.
    2. Send the chosen players out of the room. Once they are out, have the group come up with an action they must perform when they come back into the room. Moderate this process to make sure an appropriate and safe action is chosen.
    3. Bring the chosen players back into the room and instruct them to try to figure out and do the mystery action. Other group members should be observing the chosen players and cheering or encouraging them when they are getting closer to doing the action (“hot”) and booing when they are getting farther from doing the action (“cold”). No words should be spoken by the group about the mystery action and no gestures should be used to indicate what needs to be done.
    4. The game is over once all the chosen players perform the mystery action. You may choose the next players by who was the most encouraging, who came up with the final action ideas, or any other criteria you see fit.

    Winning the game:

    Normally there is no winner or loser in this game as it is just a fun activity to help with group bonding.  Alternatively, you can divide the group into two or more sets of people with their own chosen player and mystery action. Set a timer and let the teams compete to see whose chosen player will complete their action first.  You can also time each chosen player to see how long it takes them to complete their mystery action. The one with the shortest time is the winner.

  • Collaborative Drawing

    Combine your artistic talents together to create the ultimate drawing without seeing what others have added before you!

    This icebreaker game is good for ages 10 and over. Collaborative Drawing must be played with a minimum of 4 people.  There is no maximum amount preferred.  If groups get unmanageable, subdivide into smaller sized groups.

    To play this game you are going to need the following items:

    1. Paper for all participants
    2. Writing utensils for everyone
    3. A timer or stopwatch

    Setup for Collaborative Drawing

    You won’t need to set anything up prior to starting this game!

    How to play Collaborative Drawing

    1. Distribute paper and writing utensils to everyone that will be playing. Make sure that the players are sitting in some sort of orderly fashion such as a circle or in straight lines.
    2. Instruct each person to fold their paper into four equal sections, as you would fold a letter. They should then unfold the paper so that it is flat again.
    3. Players are then told to draw a head for their drawing in the uppermost section. It doesn’t matter what kind of head they draw or where on the upper section it is, as long as the neck connects to the top of the second section on the paper.
    4. Instruct players to fold their paper over in order to hide the head they drew, leaving only the very bottom of the neck showing to help the next player in their drawing.
    5. All players pass their folded papers to their left and accept the paper being handed from their right side. Each time a new paper is given to each player, they must draw the missing section, connecting it to the other person’s previous section without actually looking to see what it looks like. This process will be repeated for all three of the other remaining sections: torso, legs, and feet. Make sure that all the players know to leave the very bottom of their drawing visible so that the next person can continue on. Each section should be timed to avoid spending too long on this game.
    6. Once the drawings are all completed, open up the papers and check out the crazy creatures or people that are featured there!

    Winning the game:

    This game should be used as a fun icebreaker. There is no way to win or lose the game. Its purpose is just for people to get together and have some funny drawing crazy creatures!