Tag: icebreakers

  • Telephone Pictionary Game

    Telephone Pictionary is a hilarious blend between the telephone game and the dictionary drawing game. Phrases need to be drawn, and other players try to draw them. As the books continue to be passed along the line, the message starts to get lost! There will be guaranteed laughs as everyone tries to guess and draw in the booklets.

    The game is a party game / stationary game. There is a bit of setup required, but no special materials are required to play, besides a lot of standard 8.5″ x 11″ paper and pens. You can also use larger paper if you wish, but this is not especially required.

    Instructions for Telephone Pictionary 

    Setup: Prepare the picture booklets by giving each player a stack of X sheets of paper, where “X” is equal to the number of players who are playing the game. Think of each stack as a “flip book” for each player. Cut each stack of paper down the middle and then fold them in half.  Staple the books if you like. Make sure each player has their own book.

    Have all players sit in a circle. Give each player their own blank picture booklet and a pen.

    1.  On the first page, have each person write down a funny or interesting phrase. This phrase can depict a scene, or perhaps a quote or song lyric, or basically any phrase that might be interesting to draw. Some examples can include (feel free to be creative with these):

    • Elvis playing basketball
    • A cow in the desert
    • Ice, Ice Baby
    • Chicken dance
    • Hot dog eating contest
    • Hitting a home run
    • Crying over spilled milk
    • Who let the dogs out
    • The dog ate my homework
    • It’s raining cats and dogs
    • Dance party

    2.  Next, everyone should pass their booklet clockwise to the person on their right. This person read the phrase that was written, turn to the next blank page, and then draw a picture of their interpretation of what they read.

    Instruct everyone to pass their booklet clockwise to the next player, making sure that their drawing is open and visible. The next person will look only at most recently drawn picture, turn to the next page, and write a phrase that tries to interpret the image that they saw. Then, everyone passes their booklets clockwise to the next player.

    3. This player sees a phrase, turns the page, and draws an image based upon this new phrase. He or she then passes this book to the next player.

    This pattern of writing phrases, then drawing pictures, then writing phrases, then drawing pictures continues until the booklets return to their original owner.

    The game ends, and each player shows all the other players their hilarious picture and phrase books and how they evolve over time.

    You can order supplies for Telephone Charades at our online store.

  • Giants, Wizards, Elves Game

    Giants, Wizards, and Elves is an icebreaker that is similar to Rock, Paper, Scissors — except more hilarious!  It’s also a versatile game — it works in groups of all sizes, including large groups of 50 or above. 

    This icebreaker game involves to teams and requires no special materials to play.  It works both indoors and outdoors, so go ahead and have fun!

    Setup for Giants, Wizards, and Elves

    This game involves two teams who will act as one of 3 characters: giants, wizards, and elves. When a player acts out a character, he or she does the specific hand motions and also makes the noise associated with the character.

    • Giants.  Stand on your tippy toes, raise your arms like a giant, and make a menacing growling noise: “Rarrr!”  
    • Wizards.  Crouch slightly, as wizards are a bit shorter.  Wave your fingers as though you’re casting a magical spell, and make a magical noise: “Shaazaam!”
    • Elves.  Crouch down very low, cup your hands around your ears, and make a high pitched elf noise: “Eeeee!”

    Make sure everyone knows the motions and sounds.  Feel free to practice until everyone knows how to become each character.  Split everyone into two teams and divide them into separate sides of the room. For each round, both teams huddle and choose to become a giant, wizard, or elf.  When ready, both teams then line up and stand facing each other, about five or six feet apart.  At the start of each round, the leader says “Three, two, one, go!!”

    At this point, each team acts out the character they chose (giant, wizard, or elf).  As soon as they do this, the winner tries to grab the loser — as many people over to their side as they can.  The loser tries to retreat back to their own side to be safe for that round.  If captured, a person now belongs to the other team.  The following determines who beats who:

    Giants beat elves, because giants are able to “squash” elves.  Elves beat wizards because they outsmart them.  Elves chew at their legs.  Wizards beat giants because they are able to zap them with a magic spell.  If both teams show the same character, no one wins.  Rounds keep repeating until one team wins (the other team is completely captured).