Author: OutlandSam

  • Sequence

    This is a team-building game of communication and pictures. Every member of the group will need to describe the picture they are given, and then as a group they must put the pictures in the correct order.

    The pictures for this game could come from children’s books, or comic books, and you can pick the source to fit the group. For groups of teenagers and young adults, a game involving a Batman or Spider Man story is bound to get an enthusiastic response. Children’s books, like The Tiger Who Came to Tea or Where The Wild Things Are, work well for nostalgic adults, and those who have children of their own.

    In everyday life we rarely describe pictures — we just show them! This game will warm up thinking muscles as well as talking muscles, which makes it an ideal start to a day of team-building activities, or as an a icebreaker to introduce new work colleagues.

    Set Up:

    • As the game organizer, who will not be playing, find a children’s book or comic book with at least as many pages as the number of players.
    • Make copies of each page.
    • Identify each of the pages with a unique number or letter, but not in their original order. If you had ten pages, you could first shuffle the pages, and then go through them numbering them 1 to 10.

    Rules:

    • Players are not allowed to read the text on the pages. They must describe what is happening in their own words. The same rule applies to speech/speech bubbles on the page. They cannot read this speech directly, but can only vaguely describe what is being said.
    • Players cannot show their page to any other player until the very end of the game, when the order has been decided.
    • When deciding on an order, pages should be placed facedown on the table.
    • The goal of the game is to have all the pages placed facedown in the correct order.

    Play:

    1. Randomly hand out the pages to all the players, so that everyone has at least one page. If there are more pages than people they should be distributed as evenly as possible.  The goal of the game is to have all the pages placed facedown in the correct order.
    2. When an order has been agreed upon by all players, the players turn all pages face-up and check that the story is in the right order. If there is any doubt, they can check with the organizer.

    Some books will be harder than others. Children’s book with a simple story and only a few images per page will be easier than a comic book with a page full of images and text, and a more complex story that might jump from scene to scene. The harder books will really get people talking, describing, discussing, and debating, and it will be a more rewarding when if the succeed, and more

    If you have a lot of players, you can turn this into a competitive team game by making two copies of the story pages, splitting the group into two teams, and timing them

    Nightmare variant:

    Players cannot describe their images in words, but must re-enact the scene on their page in mime.

    Okay, I don’t think anyone has ever really tried this, but does sound funny!

     

  • Hot Potato Camera

    Hot Potato Camera is like Russian roulette with selfies.  Not as fatal as the original game — but still pretty embarrassing — the loser will end up getting a naturally terrible photo that will have everyone laughing.

    This game will work with a regular camera as well. You just need to know how to use the timer function. You can play with two players up to many, but have a second camera sent around the circle if playing with more than ten.

    Set Up:

    • Grab a smartphone and open the camera app, or grab a dedicated camera.
    • All players sit in a circle, or around a table. They just need to be sat close enough together to pass the camera to their neighbor quickly.

    Rules:

    1. The player who starts with the camera sets the timer to whatever delay they want, whether a single second to half a minute. A longer timer will build more tension, but don’t set it so long that other players get bored.
    2. The player points the camera at themselves, smiles, then immediately passes the camera to the player on their left. The trick is to be quick about it. You don’t want to let any player look at the camera for more than a second, or they might accidentally get a good photo! If anyone tries it, give them a firm shove on the shoulder, and hope you hear a “click”.
    3. The player now with the camera repeats the previous step.
    4. Eventually, and without warning, the camera will go off! This will very rarely happen at an opportune moment, so you can enjoy many photos with your friends with half open mouths, awkward and anxious expressions, and unflatteringly blurred features.

    The magic of this game is that it makes use of a smartphone as a tool for having fun and interacting in-person, rather than through a phone network. This makes it equally appealing for smartphone-frustrated parents as it is for internet addicted teenagers. Play it with friends at a party, or with family in a lazy evening, and it is bound to be a laugh either way, and by the end you will have a whole album of horrible photos that everyone will be begging you not to put online.

  • Crazy Job Interview

    Crazy Job Interview is a game for the smooth-tongued. Each player will take turns convincing another that they are the best for an imaginary job. The twist: they have to talk about things suggested by the other players, and explain why those things would make them a good fit for the job. One player might have to explain why being an “Intellectual” and “A My Little Pony Fan” makes them a great “Supermodel”. The next player might try to make a persuasive case that being “Aggressively Flirtatious” and “Angry With The Queen” makes them indispensable as “Prime Minister.”

    If you are worried about a real job interview coming up, Crazy Job Interview (also known as Mock-upations) is a great mental exercise: you will work on your speaking, your positive-outlook, and your quick-thinking. Plus, what is the best treatment for nerves? Laughter!

    Set Up:

    • Give each player seven small strips of paper.
    • Each player writes down five or more “traits.” Just an adjective will do — “Fast,” “Stupid,” “Corrupt,” or “Invisible,” for example — but feel free to get creative. Maybe a background, such as “Irish,” or a previous job, such a “Bin Man,” or an interest, such as “Video Gamer,” or outlook on life, such as “Brexiteer”.
    • Each player writes down two or more “occupations.” Mundane or fantastical, it all works well. Even if you use everyday roles, like “Office Worker” or “Waitress,” the player will still have a time trying to work out why the silly traits they are given would fit that job! But if you want to go for “Porn Stars“ and “Dragon Tamers,” that will be funny too.
    • In each case above, remember that you can certainly make things harder by writing awkward suggestions — but it’s possible you might draw your own slips of paper!
    • All trait slips go into a literal or non-literal hat, and all occupation slips go into a separate vessel.

    Rules

    1. Randomly choose a player. They will be the first interviewer.
    2. The other players draw an occupation and three traits from the respective hats. They can look at the occupation, but not at the traits.
    3. In any order, the interview will call on one of the players to be the interviewee. The interviewee will be giving a short speech explaining why they are a fit for the job they have drawn.
    4. At the same time, the interviewee looks at one of the their trait cards, and starts to give their speech. The first part of their speech should revolve around this trait. If the occupation is “Doctor” and the trait is “Bloodlust,” the player might say that they are far from squeamish about cutting people open, and that they can go into their job with a passion that other surgeons would lack.
    5. When they are ready, the interviewee looks at their next trait, and beings talking about that trait instead. The interviewee might choose to move on before they have said anything, if they can’t think of what to say, or they might talk about their first trait for a minute or more first.
    6. The interviewer can force the interviewee to move on to the next trait. They say, “Okay, what else?”. If the interviewee is talking about their last trait, the interviewer would instead say, “Okay, I’ve heard enough.”
    7. When the interviewee has finished talking about their three traits, the interviewer choose another player to give an interview.
    8. When all players have given their interview, the interviewer awards a point to whoever they thought was the best interviewee. The interviewer can decide on their own standards: it might be the funniest interview, or the one who made the best case towards their specific occupation. You will have to trust the interviewer to be honest and reward who they feel is the most deserving player. Giving points “tactically” (such as not giving them to somebody because they already have more points than you) is not in the spirit of the game, so chill it!
    9. The player to left of the current interviewer becomes the new interviewer, and the game starts again. When you are running out of traits or occupations, return to the setup phase to create more.

    Notes:

    Not everyone is great at talking when on the spot. There is no need to try to be funny or creative in this game — just relax and say what comes to mind. If players do need a moment to compose themselves, though, they can ask the interviewing player to go last in that round.

    You could also allow all players to look at their traits when they draw them so they have some thinking time, and/or have the interviewer draw the occupation and have all players give a speech relating to that same job, so that players can use the ideas they heard in earlier interviews to jump off from. Experiment, do what works for your group, and enjoy yourself!

  • Categories

    The Categories Game tests your ability to pull names of people and places, and other words, from your memory while under pressure in this simple quick-thinking game. Great for car journeys, and it can also be played as a drinking game (of course, only if you are of the proper age).

    4 to 10 is a good number of players for Categories. It can be played with more, though gaps between each player’s turn will become longer. Split into two groups if needed.

    With pen and paper

    Each player is given a pen and a sheet of paper.

    • A category is chosen. Just for example: names of counties, last names of celebrities, makes of car, or names of films.
    • A letter of the alphabet is chosen. The letters Q, U, V, Z, Y or Z can make the game too challenging, and mental blocks in this game will cause frustration and boredom, which is why those letters were removed from the dice in the similar game called Scattergories.
    • Set a countdown timer for one minute.

    Aim

    • The goal of the game is to score points by writing words that start with the given letter and fit into the given category.
    • You are rewarded for originality: a word is only worth points if other players have not also thought of it.

    Play

    • Start the timer.
    • Everyone spends the next minute writing down as many valid words (those that fit the category and start with the correct letter) as they can think of.
    • When the timer ends, everyone stops writing immediately.
    • Each player reads through their list of words out loud. If one of their words was also written by another player, that player should say so. That word scores no points for either player. Every word that only appears one one players list scores one point for that player.
    • If anyone thinks a word does not fit the category, all players can vote on whether to accept the word or cross it off. In the case of a tie, the word is disqualified.
    • The player with the most points wins.

    Without Pen and Paper

    This simpler variation removes the need for a pen and paper, or for points scoring. Instead, players take it in turn to give a valid answer, and if they take too long to think of one they are eliminated, or take a forfeit.  This version is great at times that you cannot write, such as during a car journey.

    Play

    • Everyone gathers into a circle.
    • Decide on a category and a letter of the alphabet, as above.
    • In clockwise order, starting with a random player, each player must give one valid answer.
    • If a player cannot think of any, or takes more than five seconds to give an answer, they are eliminated from the game.
    • A new category, letter, or both are decided upon, and a new round begins starting with the player to the left of the eliminated player.
    • The last player standing is the winner.

    Instead of eliminating a player, you can have them take a drink. It won’t improve their ability to give an answer in the next round, though!

  • How’s It Hanging Game

    How much do you trust your hip thrusting technique? There are a number of games you can play by hanging everyday objects by a string down from your waist. Use the momentum generated by your thrusts to swing a weight like a croquet mallet and knock a ball into a target. Impress your friends will precision hip action, or give them something to laugh at as you lose control of your swinging attachment.

    You will need

    • String
    • A banana. Other objects can be used. It simply needs to be a weight you can hang between your legs.
    • 2 oranges. Tennis balls, or any similar sized ball, will work fine too.
      Optional: A hula hoop.

    Set-Up

    1. Tie the string around your waist so that the end of the string dangles down to the floor in front of you from your pelvis.
    2. Tie (or otherwise attach) this hanging end of the string to the end of a banana. While you are standing the banana should be hanging several inches off the floor. You now have a banana mace that you can swing by moving your hips.
    3. Place oranges on the ground near you.
    4. Mark out a target area on the ground on the other side of the room. This might be a simple circle of string on the floor. A hula hoop is a good option. The thickness of the hope makes a more challenging obstacle to get the oranges over. More forceful hip thrusts may be required to overcome this challenge.

    Rules

    The aim is to swing the banana between you legs in order to knock the oranges into the target area. Stand with an orange a few inches in front of your, take aim, and swing your weight so the banana is propelled ahead of you, hopefully batting the orange along the ground in the intended direction.

    Once one orange is sitting in the target area, go back and do the same thing for the second fruit. Once both oranges are in the target area, you have succeeded!

    You will need a little space to play this competitively. If you can, give each player enough space for their own oranges and target area. If they do end up getting in each other’s way, though, it’s only more fun to watch. The first player to get the oranges in the target area wins!

    While you’ve got that string wrapped around your waist, here’s another fun game:

    Put Your Pencil In

    You will need

    • A pencil
      A plastic bottle

    Set-Up

    1. Use the string to hang the pencil between your legs from your waist.
    2. However, unlike the banana in the previous game, the pencil should be behind you, hanging down from your backside. The pencil should hang straight down, vertically, so tie the string to the end of the pencil, not the middle.
    3. Place the plastic bottle on the floor between your legs. This is the new target area!

    Rules

    The challenge is to inset the pen into the mouth of the plastic bottle by lowering your hips towards the floor. Not being able to clearly see what you are doing is part of what makes this game difficult. You will also be combating social embarrassment, as the sight of somebody attempting this feet is rather comical. The shameless will prevail.

    The first player to squat the pencil into the plastic bottle is the winner!

  • 6 Challenging Party Games With Paper Cups

    1. Yank Me

    A game of steady-handed stacking and precision demolishing of paper-cup towers. Can be played solo, as a race, or in teams.

    You will need:

    • Three medium sized index cards per player. They need to be big enough to fit a paper cup on top of. If you can’t find index cards, try and find A4 paper of a similar weight that you can cut up into thirds across the width. You want fairly thick paper, at least 150gsm, or it won’t hold the cup.
    • Four paper cups per player

    Rules

    The challenge for each player is this:

    1. build a tower of upside-down cups that is four cups high, with an index card between each cup.
    2. from top card to the bottom, remove the index cards so that the cups fall onto each other in a stack.

    If you stacked the cups poorly, or you don’t pull the cards in the right way, the cups will tumble off the tower and you will have to stack them back up to their full height before you can try again.

    The first player to build and collapse their tower is the winner!

    To play this as a team race, get into teams of two and assign one person as the builder (who builds the tower) and another as the collapser (who removes the index cards). If the collapser causes cups to fall away from the tower, the builder must take over again to restack the tower to it’s full height before the collapser can try again. The first team to finish wins!

     

    2. Moving On Up

    A game that asks player to try to be a little ambidextrous, as they alternate hands to hastily cycle through a tall stack of cups.

    You will need:

    • Lots of plastic cups! 40 per player, in fact.
    • One cup of each 40 should be a different colour to the others. If you don’t have multiple colours of cup, you could simply colour one of the cups with marker pen.

    (To save on plastic cups, instead of having everyone play simultaneously, you could use only one stack of 40 cups and time each player when it is their turn.)

    Set Up

    For each player, stack all 40 cups with the differently colored odd-cup on the bottom. Give one stack to each player to hold at the bottom with one hand.

    Rules

    Players will take the cup from the top of the stack and move it to the bottom of the stack. With their other hand, they will now reach again to the top of the stack and move that cup to the bottom. This continues, with players alternating hands with each cup moved, and the odd-cup slowly moving up the stack.

    The winner is the first player to get the odd-cup to the top of the stack and move it back to the bottom, completing the cycle.

     

    3. Flip Your Lid / Cup Ballet

    Here’s a challenge with a plastic cup and a bottle that is very satisfying to pull off.

    You will need:

    • One bottle (glass or plastic) per player.
    • One plastic cup per player.

    Set up

    1. Place the bottles about 30cm away from the edge of the table.
    2. Turn the plastic cup upside down and place it over the edge of the table, so about one third of the opening hangs over the edge. Each player should have a plastic cup set up in this way facing their bottle.

    Rules

    Use your fingers to flip the plastic cup into the air towards the bottle. The first player to get their cup on top of the bottle (upside down) wins!

    You can also play in teams. Have one player hold the bottle. They will stand on the opposite side of the table. The player flipping the plastic cup will now have further to flip it, but their teammate will actively move the bottle to try to “catch” the cup. The first team to do so, wins!

     

    4. Pass The Water

    A relay race of passing water from cup to cup. The twist? You pass the water over your head, without looking. If your teammates get overexcited this could be a wet game.

    You will need:

    • A plastic cup for each player.
    • Water.

    Set-up

    1. Split your group in half. Arrange them into two lines, all players facing the same direction, one behind another.
    2. Give each player a cup.
    3. For the player at the front of the line, give them a cup that is filled to the brim with water.

    Rules

    Without turning, the players at the front of the lines must raise their cup over their head, then pour the water in the cup backwards, while the player behind them will (hopefully) catch as much of the water as they can.

    Repeat until the water has reached the last player in the line. The team with the most water left in the last player’s cup wins!

     

    5. This Blows

    Commit the air from your lungs to a balloon then skillfully wield it, like Storm from the X-Men, to topple paper cups. Or waste it as your balloon pathetically deflates.

    What you need:

    • A balloon per player.
    • 15 cups per player.

    Set-up

    1. Place the plastic cups in a line at about 15cm from the edge of the table. Each player should have their own separate line of 15 cups.
    2. Take hold of your balloon and prepare yourself.

    Rules

    Inflate the balloon, then hold the opening closed with your finger. Face the opening towards the first cup in the line on the table. Release the air from the balloon so that it pushes the cup, until the cup falls off the table. Repeat with the next cup in the line. You should be able to get several cups off the table before you have to reinflate the balloon.

    The first player to blow all 15  cups off of the table wins.

    6. Cup Stacking

    This game, that seems the simplest in the list, is in some ways the most competitive. There are even cup stacking championships. The world record for “sport stacking” is 1.33 seconds. How fast can you do it?

    What you need:

    10 cups per player. That’s it!

    Rules

    The challenge for each player is this:

    1. Build a pyramid of cups. Start with a line of four to make the base. On top of these, above the gap between the cups, place another three cups, each resting on two cups below. Repeat this with a line of two cups on top of that, and a final cup at the top.
    2. Collapse the pyramid into a single stack of cups. Instead of doing this one cup at a time, you can take the top cup and carefully work it down one side of the pyramid, collecting one cup at each level, then take that stack back up to the new top cup continue collecting cups. You can collapse a pyramid of cups very quickly this way, but don’t go so fast that you knock the whole thing down.

    The first player to collect all their cups back into one stack wins.

    Competitive cup stacking uses more complex patterns, but the challenge above is a good place to start. If you want to learn more about cup stacking, speedstacks.com/learn/ might be a good place to start.

  • 3 Games of Intimate Cooperation

    1. Pucker Up

    You won’t kiss anyone in this game, but you won’t be far off. The game challenges you to carry a tennis ball between the mouths of two players. Get in sync with your partner or risk dropping the ball and ruining the mood.

    You will need

    • 3 tennis balls per team
      A glass for each team
      A bowl for each team

    Set-up

    1. Put the glass and bowl, which are your start point and endpoint respectively, on opposite sites of the room.
    2. Place the tennis balls near the glass.
    3. Arrange players into pairs. v

    Rules

    One teammate will place a tennis ball on top of the glass. This is so you have easy access to all sides of the ball. Both teammates now lower their faces to the tennis ball and place their mouths on opposite sides of the ball.

    Now that the ball is trapped between their faces, they should now be able to lift and move the ball. With ball only in contact with both player’s mouths, the teammates will transport the ball to the bowl on the other side of the room, and drop the ball in the bowl.

    Return to the other side of the room, and repeat for the other two tennis balls to finish the challenge. The team that finishes first, wins!

     

    Ready Spaghetti

    A similar concept to above. There’s no Lady And The Tramp spaghetti action here, but you will be holding a piece of uncooked spaghetti lengthways between two player’s mouths. They use this rigid pasta prop to transport soda cans, threading the pasta through the can’s ring pull.

    You will need

    • A strand of uncooked spaghetti per team.
    • 3 empty soda cans per player. Pull the ring pulls on all cans into a vertical position.

    Set-up

    1. Place the soda cans on one end of the room.
    2. Designate an “target area” on a surface at the other end of the room.
    3. Arrange players into pairs. The two teammates will start by standing on opposite sites of the soda cans.

    Rules

    One teammate places one end of the spaghetti in their mouths, so that it is pointing away from them. Without using any other part of their body point the spaghetti towards the can, and thread it through the ring pull. The other player now uses their mouth to hold the other end of the spaghetti.

    The team can now lift the spaghetti supported can between them. Take the can to the target area. One player now releases the spaghetti so it can be freed to use for the next can.

    Go back to the cans and repeat twice more. The first team to transport all three cans wins!

     

    Belly Balloon Break

    Use the power of hugging to violently burst as many balloons as possible between you and your teammate’s bellies. Don’t get too affectionate — this is squeezing is for competitive purposes!

    You will need

    1. 10 baloons for each team.

    Rules

    Arrange the players into pairs. Players must pick up a balloon, hold it between the bellies of themselves and their teammates, then remove their hands so that the balloon is supported only by belly pressure.

    Together, the teammates squeeze the balloon between them until it pops! Take another balloon and repeat the process.

    The first team to pop all ten of their balloons wins!